@Fabi_G Something inspired by a jar of puke is not something I expected to like, but this is neat. Did I spend a few minutes playing with the web demo, trying to propel the jar this or that way by timing the clicks to the momentum and direction à la Portal? I absolutely did. 😄 I love the simplicity of the technique, thanks…
Thank you for your time! The spikes are either going to be large Horns ( maybe from some mythical sea beast ) or some wooden spikes ( both to convey a warning that this place is hostile to visitors / once was ) Id like it to feel in disrepair, that maybe there "might" be a soul inhabitant. however they are no where to be…
Hey folks! it's new game time! my favourite time :) it's still super early mind but I want to start posting updates publicly, I work alone and it gets kinda claustrophobic without sharing what I'm working on. So the new game is called Car Tank! (at least for now) and it's about an off-world colony who have got into trouble…
Hey all this is my online portfolio! I hope you all enjoy it. This is my High res version of my ATST. All the modeling was done in 3D Studio Max. The model took about a week to complete. This is the ATST re-surfaced down to 10,276 Polys, with the normals baked and applied to the model. I did take this model into Z brush to…
I purchased MayaLT 3 days ago and I've been going through tutorials and what not trying to understand it. I figured I should take a break from the tutorials and see If I cant create someone of my own without guidance. I'm new to this stuff, I'm trying to keep the Ngons out, limit the tris, and not create wasted polys. I…
[ QUOTE ] and Meshsmooth ruins the sharp edges that it should have. [/ QUOTE ] Not necessarily. Subdivision is a common workflow for something like this. You just need to understand more about what topologys produce what results when smoothed. You can achieve sharp edges If you want. But I can assure you that in real life…
Thanks a lot everybody! It's really nice to see this sort of response. dansher: i started one once, made a topic on Polycount even, just never continued it. I still think I will finish it one day. regarding the ship textures: I think i'd be able to do them more efficiently now, especially the crashed plane from my current…
Wargaming Mobile, the dynamic new arm of the legendary creator of World of Tanks, is looking to hire an experienced and ambitious Senior Concept Artist to our Berlin team. It’s your chance to influence the visual direction of our exciting new products. We seek a person with outstanding creative vision, strong communication…
Hello! I am a student in my last semester of my AA in Game Development, and have been tasked with requesting feedback and critiques on my 3D models. I've linked to my portfolio, which I am currently still putting together. There are 3 major pieces that I've made in the time I've been in school, and am happy to receive any…
Thanks Cybergame: -Yes I mirrored a lot of stuff, except for the main body/turret and the gun parts everything is basicly mirrored. And then things like the underside of the turret/tank are scaled down a lot. Should have been even a bit more "agressive" even in overlaying stuff. After doing this and my last work, I sort of…