So I came across this amazing piece of the Game of Throne's throne by Phi Liu here on artstation: https://www.artstation.com/artwork/2xLl1Y He created all of the swords in Substance Designer. When I watched the video turn around it showed just a bunch of flat planes that he applied the material to. Now when it rotates and…
Hello everyone! Ok what do I mean? Say, I have a sword attack animation in game. And now the "designer" wants to makes the preparation section shorter (== faster), the actual swing even faster and then the sword should stay in place just for a moment before retracting. So in short: making the animation "snappier". Now…
I'm like Brian Posehn, I got swords and I sleep in the nude, I'm confident the imagery of a very pale naked dude swinging a sword would be enough to make 99.9% of burglars run the fuck out of my place if stupid enough to break into my place while I was sleeping. Sucks hearing about so much bike theft, one time I was…
In most cases you model first, texture second. If you need some slight variation, e.g. a sword with a red handle and a sword with a green handle, you can use UDK to create that variation for you when you set up your material. (And that's just scratching the surface.) There is indeed a method of creating one "all inclusive"…
It reminded me a bit of Asterix, although their Romans tend to be a bit less heroic... Your character strikes me as more of a Miles Glorioso than an average troop. You might want to add a horse hair plume to the top of his helmet. The sword seems a bit long for a gladius, although it does have the correct shape (allowing…
"I didn't do it from my head, it was a sketch a did a while back"... ??? Razgriz means you should use more reference when designing your stuff... doesn't make sense for a weapon to have two triggers... usually a weapon could have a trigger, and a pump action something er other... when would you ever be able to switch hand…
yeah, i have to agree with everyone else. Spending 2 hours on a concept isnt much time at all. I'm not saying its a good thing, but I'm stoked when i finish a 2d piece in less than 6-8 hours. Granted, if you just wanted to come up with a sword, I would suggest that you start of by doing quick, chicken-scratch thumbnails to…
I know you're going for something stylized, so I'll try not to harp on this too much, but I tend to nerd out about swords, so I may still wind up overly verbose on the topic. The hilt looks good (though, I'd suggest if you're going for a sword resembling a Roman gladius, you could afford to exaggerate the size of the…
Yea, though I do love to check out videos instead especially with clean and coherent step by step instructions. But I get what your saying. Plus after viewing the videos they start making clones of the process or multi clones of the design. If they would only change It up, let's say the sword and shield video tutorial…
Pretty good man, I can tell you've got some experience at animating. I made some annotations on your video. But just to outline things I would consider changing. * Lower the body before the attack, this will add power to the lunge. This mixed with raising the body on the lunge and lowering again when landing will give the…