Hi there. Currently I'm searching for someone who understands to pose 3D character model and render it to look more realistic. Basically, I think the general idea step by step of what you need to do is like this: 1. Download the model in this link: https://drive.google.com/file/d/1s4X6rdv4zAulFBb_jSpZgoBoZpIAPNAd/view I…
Introduction Hello all. I am in need of a 3D model to be used in VRChat. I just joined the website so I'm not 100% on all of the inner workings. If I happen to leave any important info out then please let me know and ask any questions you may have! Description So, I am looking for someone who has experience or knowledge on…
Hello people of Polycount, I am a L4d2 Mapper who is working on my first custom campaign "Dead End". Here are some screenshots of progress so far. As you can see, most of these pictures are outside pictures. Most of the campaign will be taking place outside in the wildlife rather than in inside or in cities. What I really…
Hello! So i'm trying to get in depth with 3d modeling models and learn what I can do and can't do with them. So when I was showing my model to a group some one mentioned that I had a Orphan Vertices, I've tried googling the answer but haven't found a answer. I was hoping to get a explanation of what it is? Is it a vertice…
Welcome to Polycount Blink. If you're intending to bake this down to a normal map for a low poly model you might want model your edges so they aren't so sharp. By exaggerating some roundness on the edges of the high poly model you will get more of a visible edge on the baked normal map which in turn will help sell any…
Perfered Contact on Discord: @Darling#2862 Email also available at dravenkish@gmail.com Hi there, I'm just a regular guy who lacks 3D model skills. No company, no startup. Pitch: The project itself is replicating a model based off images as close as possible. If you can match a realism-toony style, feel free to send a…
Right, I'm just going to go all-out and jump right in. I'm what you'd call an extreme beginner, to the point where the only thing I've done is just load a sphere and a face in 3DCoat and then retire because I don't know what the hell I'm doing. I've always wanted to be an artist, especially for games, but I've never had…
ok I'm not shore what model files the tool uses (I don't deal with that side of things) but on the Realm Crafter forums (RC being the MMORPG creation tool we will be useing) it recomends this modeling tool as a cheep tool for making game models, I'm not saying buy this but the sight might say what model files it uses…
Hi, Are you the 3d modeler we have been waiting for? We are looking for a modeler who has experience with blender. We ask you to create models for a modpack for the game: space engineers. You are able to create models (and hopefully small animations) for sci-fi weapons configured properly for the WeaponsCore framework.
I think the main thing to understand is what purpose a normal map serves. A normal map replaces the mesh normals of your lowpoly model with that of the highpoly model per pixel. What this means is you get much more accurate lighting on your hard surface models. So you can't just think in terms of small details like screws…