Hello all I made the switch from lurking to posting over the last few days. Some time ago I started a project with some friends which requires me to create a highly detailed model of an amazon girl. My briefing was that she should be nimble enough to do some prehistoric parkour and have a great amount of sex appeal :) I've…
Hi, first post. This is a render based off liminal spaces. I modeled the items in Maya, textured in Substance, and rendered in UE5. Assets were used from Nimble Weave on Ko-fi (pool toy texture), stylized floor material- Changelog on Fab (floor tile texture), and the wall and pool textures are from Quixel. Any other…
Hey guys/dolls, we've looking to hire up another art position here at Petro. Anyquestions, feel free to PM me, or post in this thread. :) Same info and other positions listed here: http://petroglyphgames.com/careers Senior Artist Petroglyph is seeking a talented SENIOR ARTIST to help develop a new and very exciting mobile…
anyone seen that tutorial on environment mapping a wall, that was similar to poops on thirding but it had a brick texture and blue circle and arrows and it had end caps and was showing how you can layout for using like 4 textures for a bunch of walls? In english thanks to NoelCower; anyone seen that tutorial on environment…
📢 ENVIRONMENT
ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see,
ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
INTRODUCTION We're a small indie studio, currently developing an interesting multiplayer-rpg project Magenda that is going to be similar to LOTRO but smaller.There's currently 3 programmers, an environment artist (but cannot texture models), 2 SFX artists & capable writers / designers. We are glad to accept any…
the last video is lovely. yeah i am trying to remember my cat how she was when she was healthy. trying to do lots of 3d stuff to take my mind off it, but it still sucks after a week. I am bit of a soft bugger really :) we had a cat named smutty, years ago and she was not allowed outside becase she would literally go…
Hi all, first time posting here! I'm a third-year game art student at Media Design School (Bachelor's of Creative technologies) I'm aiming to get into environment art for games. This is an atmospheric brutalism project I'm working on in class for my end-of-course architecture assignment. Really need to spend a bit more…
To try and break the chain of "take a break" posts, my advice is to break the goal down instead. "Working for blizz!" is a nice goal. What do you need to be able to do, to get that job? What skills do you need? Then break down those skills in steps you can take to get better at that skill. For example, a character artist…
I switched direction 4 times in my career: character artist, env artist, tech artist, tools programmer. Every time it was a great opportunity to learn more. And as I became older I cared less about the "prestige" (as you say "environment art is just as important as character art") but more about the work itself: do I enjoy…