Hello all, and thanks for letting me join polycount :) I am at the moment trying to get better at creating game assets, and while my modelling techniques are somewhat decent, my texturing abilities are not. Over the last few days i've been trying to create a base texture that looks like this: But i've been failing…
Oh wow, that's great feedback - thank you! Makes total sense. I'd love to address and update the post based on those notes. And good catch, I actually only really used a Photoshop AI tool (Generative Fill) here and there to help make it seamless. Gigapixel and Upscayl were NOT used at all actually. That was probably a…
Thanks for taking time to reply, I recreated the scene for testing, from what i observed, whenever the light is near the object the bakes will get funky results. Below i posted the images from the view port and also linked the baked maps and test object(.Fbx). If I miss anything please let me know. If I miss anything…
When using the Material ID output, the colors are automatically chosen, using colors as mathematically different as possible. When you add more materials, you will see changes in the overall color choice for all materials. If you need specific material colors, you can set the values in the albedo slot of your high poly…
Hello guys! How's going? I'm modelling a next gen m55 smg ... I lost 2 days of my life trying to find a thread which was actually solving the problem I'm having... but I havn't been able to find it... so there we go! This is the High poly barrel : https://dl.dropboxusercontent.com/u/63614702/problem%201.PNG And this is the…
I'm rendering to texture in max 2017,i am new to baking but i have done this many times before with no issues like this but suddenly for no reason it get stuck here, the progress bar won't move and every click in max i get an error sound and it won't let me do anything except when i press escape to try to render again and…
(Looks at desktop. Runs screaming) AHHHHH! But seriously, 180 million polys is a lot. Anything you can do to bring that number down will help. I've never baked anything that high in either but if one baker fails, maybe another will succeed? You might want to try "MightyBake" https://www.mightybake.com/product-features/ It…
Thru the years, I purchased a couple programs on Steam. good point(s) where Steam does an excellent job for Software users on that platform:* I like that Steam makes moving to another PC and opening up your software generally easy. some pain points: * setting up Steam to prevent unwanted popups or other distractions from…
Project UV from the plane to those small objects . Bake object /world space normal map. Apply it on the plane only and re-bake it to tangent space . Not a single click although . Also you could just double the plane, select the original, shift it a bit and use the rest as hi poly object plus another copy of original plane…
Hello! I'm new here so sorry if i make mistakes. Before going to substance i go back to maya to transfert my low poly (made on zbrush but waaaay divided so maya can stand it) mesh's uv to my high poly mesh (made on zbrush but just decimated so the details are still here) and export them both as a 3d object (fbx for the…