Do you laugh manically as you lay waste to your opponents with the most badass weapon you can find? Is your portfolio really an armory full of swords, firearms, and other weapons of destruction? Do you have a love of the mechanical and an insatiable need to figure out how everything under the hood fits together? Is there a…
Overview International Online Soccer is a Source-based modification that is currently far into the development of the newest version. As a mod we have been around for 10 years on the Half-Life/GoldSRC and Source engines, though the upcoming version is a complete re-write and overhaul of the game on Valve's Source engine,…
you know I think I prefer 09 and 12, the hood gives her a sort've hunched "freaked out" look, but at the same time, I feel like it's breaking the form with the thin long limbs vs the lump around her neck. The face on 09 seems smoother to me because you put less detail on it. I think you lost something along the rendering…
ZacD: I had come home from work and our street was already flooded, so I parked in a close plaza. That flooded so I moved it up to the hill the hospital is on, well out of harm's way. My car is the blue Neon. Where it is sitting in that picture, the water level would have completely covered the hood. The convertible was…
In terms of horsepower, I'd have to say the PS3 has more processing muscle under the hood. In terms of optimization for realtime rendering, I would say that the 360 was built with that in mind. The PS3 has more overall power, but was designed for more general purposes. The 360 is somewhat lacking in strength, but its…
Before I start new heads for the "hardened" man archetype, I wanted to go over his anatomy as I kind of made a rush job of it 3 months ago when I first made the model. I've not strayed too far from my reference, which is a body scan of a stocky, tough looking over-the-hill man, as I haven't made any serious anatomy studies…
2000 is a somewhat modest number these days. From what I've been seeing from upcoming MMOs, I'd say a good number to shoot for would be between 4-6k triangles (even that might be on the lower end). I think that's enough to avoid distracting faceting from typical game camera distances, and allowing for bigger details to be…
@NikhilR - thanks very much! Here's a gif of the same shot with wireframe: If you want to be able to get a little closer to the wireframe, you can go to the Sketchfab link and turn on wireframe. Under the hood, it's mostly lots of wire deformers, blend shapes (for the mouth), and a loooot of shrinkwrap deformers to keep…
So... There really isn't much of a "progress" but they had to be remade so they can work as intended. Mostly technical stuff related i want to share with you guys. The old setup separated the the mesh uv islands in "Materials" so we can have the best look inside the UE4. However this created an impossible setup and we…
Hello everyone I'm DT, I am Creative CG artist, and this will be my first contest submission, and for that i'm going to took you guys trough the overall process of creating Zane my main character design in Cartamania, you will find a small trailer in my Topic, for the other character design in the trailer they have the…