Hey guys, just wondered what sources you guys use for any leaf atlases :) Apart from the usual suspects of textures.com and megascans. Looking for a wider variety of jungle/rainforest sort of atlases. Thanks :)
at this stage i would recommend blocking in colour; it'll help with grouping details and getting proportions right; you can drag your concept in as a texture, apply it to a plane, then colour sample the texture (shortcut c) and go from subtool to subtool, rbg > fill
[ame] http://www.youtube.com/watch?v=FOPd_wVpuqI&feature=related[/ame] goto 2:16 in the movie, its a giant puppet used for mocap of sorts. Is there a technical name for these? Are they still made, are they still used?
I was wondering what are the best options to use in XNormal for a proper Curvature map in Substance Painter? I've gone through the different options, but it seems like it's more of a miss than finding a good solution.... :/
So after messing around with a texture in photoshop I now have some obvious seams from the various layers not aligning on the model. What is the best way to blend the seams along edges on your texture?
Get featured in a demo video showing off the Atomontage engine! (http://www.atomontage.com/) Atomontage is a physics-based engine using voxels to describe volume instead of the traditional polygons. This means you can add hi-res 3d models to the game engine without having to compromise on quality with a lower-res mesh. The…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…