We are looking for additional artists who can create hand-painted textures for our mobile game. Budget is $80 - $120 USD per texture. Deadline is 2 textures per week. A more complete brief will be provided to the selected artist. All interested candidates must please PM a link to their portfolio.
Got a new PC. First thing I noticed was it was slightly too loud and the reset button, it blinks whenever a read/write is being performed, atleast I think thats what it is, is on 80% of the time. Specs: 4GB ddr3 AMD Athlon II X4 620 processor 2.6 GHz GTX 260 Any help?
Tried to add some info to the wiki last night, got this. Still happening this morning. Proxy Error The proxy server received an invalid response from an upstream server. The proxy server could not handle the request GET /Cube_Map. Reason: Could not connect to remote machine: Connection refused Apache/1.3.34 Server at…
http://steamcommunity.com/sharedfiles/filedetails/?id=690270579 EVO69 4:30AMi started a new design tonight based heavily on the nintendo video gun in the 80's drawing inspiration from this photo but at the same time making it my own her is the progression throughout the evening with this as my final design complete simple…
Hello all - I am working on a paintjob for the Desert Eagle, inspired by classic 80s spaceship markings. As far as workflow is concerned I am designing it over a side view orthographic render, applying the graphic to a secondary set of custom UVs, and reprojecting them back onto the original UVs for further detailing:
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Hi! Today, I've been working on textures. I went for very simple bright saturated yellow and dark desaturated blue composition. I tried to maintain 20% yellow and 80% blue but it may not be accurate at all, it's more likely 70:30. Here's result: (Render in Marmoset) In-game test:
Look at a couple 80lvl articles like this one https://80.lv/articles/001agt-004adk-3d-environment-design-symbols-breakdown/ Maybe this will give you a sens of direction. Personally I would say start with creating a decent prop before going for a full environment.
Bad ram can do all sorts of wacky things. Take all your sticks out but 1 and see if it still happens. Repeat the process with each stick to find out if any of them are bad. This has fixed probably 80% of my computer hardware issues.
@TTools @throttlekitty Thanks so much! You guys don't know how much you helped! My assignment is due tomorrow and I about had a breakdown when I realized I couldn't render what was in the file. It's 80% done now thanks to you.