Just wanted to update the documentation on importing anims into Marmoset originally written up by praxedes Getting Your Turn Table Animation Into The Toolbag Plug-ins for exporting out of Maya (and only Maya) are available in toolbag/exporter stoogeExport_maya70.mll is for Maya 7 stoogeExport_maya80.mll is for Maya 8…
What benefits there are in using NON unreal dedicated server, but another one - BigWorld, etc ? Game is 3p shooter on big maps 2-10 Km. witn NPCs and items. 16-64 max players BigWorld has nice buildin stuff for managing big worls, and a lots of stuff happening online. So it fits well MMO type games. But It also used in…
Congrats, well done. Overall an excellent hard surface project. Indeed I've really enjoyed the process and also learnt a thing or two along the way, mainly lighting plus nice touch unifying this hero asset with a light layer of dust/grunge, imo fairly crucial detail that can be easily missed when finalising the model for…
Zergxes has accepted an offer to work at Volition-inc! It'll be his first gaming industry job. Great job man. That'll make you the 5th BGSU alumni to be working here. BOOOYA!
Notice how many new games don't have shapable (as in not relying on a flat water level), swimmable water now? it's like they only have water to show off some reflection gimmick of the engine
Wow, thank you so much everyone. As I'm new to this forum, I didn't expect many responses, and I really appreciate the amount of time taken to help out a newbi like myself. Thank you all for so much feedback. Regarding the ship: The crew is mostly in suspended animation for the long voyage, and the ship is guided by the…
This is looking really strong for a final year project. You can clearly see the amount of thought that’s gone into the environment and presentation – the atmosphere and composition are really starting to come together nicely. Keep pushing the lighting (have you thought about a late evening, golden hour?) the materials.…