I think it's a good start :) Silhouette sketches are nice way to generate ideas. Some things you could work on imo: Materials don't read clear yet. What is supposed to be wood, leather, rock, metal, ...? What's the condition of the surfaces? What does the "hair" consist of? Potential ways to improve description: improve…
Hi, In our company we are trying to use MetaHumans to improve our current DigitalHuman we are using, and we are trying to get some custom blend shapes to use with speech (Phoneme expressions). The issue I am facing right now is that I cannot figure out how to create said combined blend shape (Maya), since every slider is…
I'm looking for someone who can help with facial rigging and hair animation. I don't have much experience with this, so please bear with me while i try to explain. :) What i MIGHT need is for someone to take my head sculpts from zbrush and rig them. This is for a stop motion film, so i need to create a series of phonemes…
Hello! I've been taking some classes on modeling, and on the side I've slowly been working on this character of mine. I don't have any concept art of him aside from some crappy DeviantArt drawings I made back in highschool, so most of his design was improvised as I went. I'm happy with it for the most part, but I don't…
Welcome to Polycount! This is such a cute chalice! Because everything is light in this prop a darker tape would probably better balance its look. You can also turn it into a leather belt in case you want to ground it more firmly in the fantasy domain. I also feel a darker background in a different hue and saturation will…
@Tectonic Good idea, I actually went and combo'd G and C after reading your comment. Thanks! @VinodSharma Thanks man, I hope it reaches a final state some time soon :smile: @slosh Yeah I was torn between that one and C personally. 'A' feels more like a quick dueling sword and 'C' feels more like a monster slayer, which is…
..continuing reply to Visceral, i grabbed a shot of the current normalmap: Most of the projection errors have been painted over , Also i think you were looking mostly at the unwrapped image , right ? It looks a bit different on the actual model , some of the error it's actually just in the padding or in hidden pieces of a…
I'd focus on the artwork and simplify the web effects; the portfolio should be the first link. Also, please lose the floating logo on the main page; it's really distracting. The organization of the portfolio is confusing; I really don't know why things are broken into the groups you have. Gray has generally been chosen…
Thanks, everybody! That's the specular map. The values control how bright the specular highlights are, the color controls the highlight color, and the alpha channel controls how sharp they are. The skin is blue because I shifted the hues 180 degrees in Photoshop. By shifting the hue, it's possible to make the skin look…
It helps if you use a neutral expression for the reference so you know which folds and muscles are exactly stressed. Soemthing tells me your nasiolabial fold is off. have you tried separating your hair into a different subtool to achieve a cleaner look? Also for the eyeballs. The outer edge of the eyes are not terminating…