Do you know what kind of printer it is? I've dealt with two different ones at work (plaster and plastic) while printing a lot of armored vehicles, and both allowed the mesh to have polygon islands. The only catch was that they had to intersect / be pushed into the other islands a tad bit so that the islands wouldn't be…
Hi! Hm, interesting that you checked in Max but normals are flipped in the fbx. A simple way to check, would be to re-import the exported fbx and check that everything looks as intended. Since its normals define in what direction a face is looking, I would say flipping faces and flipping normals describes the same outcome.…
Great observation! You're right that classic SfS thrives on uniform albedo and diffuse surfaces. However, Nack isn't strictly limited to small patches. * Scale: The 1x1m limit is mostly a 'flash power' constraint. For a 10-meter rocky mound, the Sun becomes the perfect directional light source. As long as there's a clear…
It's a native look-and-feel UI with a 3D viewport embedded ( which you can disable completely so no extra rendering time will be used in case you want to execute just the HM2NM tool, etc ). I changed the right-collapsible window by floating/docking windows though... in that way you can move the windows with more freedom or…
Hey, I'm trying to learn how to do these things. I'm following James Haywood's tutorial (I know its old :p ). The thing is that I can't make the wiring work properly. He says he is using a script by Michael Comet (and I'm not). Ill try to explain my problem with screenshots. 1. I'v created a bone structure with two joints,…
I made an animation with a biped skeleton on my mesh and i exited max 6 then restarted it and tried to view the file. When i exited the program all was fine. When i started the program & file back up the model was in the air off the ground i had placed it on. What i did was weighted the verts on the mesh to the biped…
Goal: Selective Blending Ultimately, what I want to achieve is the ability to selectively blend different channels of the decal with the underlying material. Examples: A metal bolt overwrites roughness, normal, metalness (usually) and color (in most cases) values. A crack might overwrite normal information and maybe…
Overall I think you've done a great job on this. However there are some things that could be done to push this a bit further. The biggest problem would maybe be the fact that the bevels are very uneven in size. In other words some bevels are very soft while others are hard all the while it looks like they're supposed to be…
Ok so other people have said to remove edges and I've gone and done a paintover to illustrate some things. In case the text is hard to read (I don't write well with a tablet >.<) here's what things say, with some elaboration The red lines indicate loops that could be removed entirely with little or no silhouette loss Blue…
I'd like to add that aside from the masculinity the face just has very peculiar and distinct features, none of which really bring to mind the character you're trying to portray. If you managed to nail the typical smug look on her face too, I think that would help with the likeness as well. Beyond the face, what stands out…