For environment textures, I prefer a Tall layout for horizontal tiling. The engine my current project is using creates seam artifacts in specular maps with vertical mirroring. I don't have a technical understanding of it.
So I finished the textures for this simple box but it's basically a whole different color when I put the textures on back in Maya. Why is this happening? Substance^ Arnold in Maya^ I used the substance plug-in for Maya to connect the texture maps, so that means all the color spaces and such should be done properly. I'm…
First of all, I must confess I based my model on some awesome conceptart I found (going to upload it later). I was actually going to post the progress of this project on Polycount, but that didn't work out that well :P. So I'm just going to post all the wips at once (for those who are interested). I'm still going to focus…
Hi, I finished this model awhile back, however, I have a feeling that it needs to be tweaked a little. Although, I'm not sure what needs to be tweaked, so any feedback would great. :smile:
I've just watched over the Substance Days talks that were held at Gnomon last year. One of the character artists mentioned using UDIM's which I think is just breaking a model up into multiple UV squares and assigning different material ID's? Is this good practice for portfolio work? I'm currently creating the LP+UV's for…
Hey guys! Long time creeper on this site, but first time ever posting a project! I'm currently working through this airship concept and would really like any feedback. My inspiration for this is Mega Man Legends, both low poly and overall feel. The part I'm working on currently is the crew. I imagined having a captain with…
Moving your topic from 3D Showcase, into Technical Talk, where questions like this are more readily answered. It’s a bit hard to understand what your goal is. Are you trying to create the five-sided polygon shape into a 3d model to be printed? The shapes in the middle of each screen are pretty simple, modeling wise. Start…
Re-visiting this model, adding detail and eventually an NPR rendering scheme. Blender's Freestyle line renderer does a pretty decent job of picking out the edges but I'll tweak it more as I go along.
graduate employment stats are always skewed because they count paid internships as real jobs. I don't count internships as real jobs paid or not. I went to such a school, but my school (FIEA - UCF) is a masters degree program. The only real reason it's a master's degree program is because Full Sail forced it to be because…