This is from my small experience Motionbuilder all the way for mocap. I don't know if any other application has something equivalent to the story window where you have all of your mocapclips, nice overview of animationlayers and keys, constrains and camera switcher in one single window. I haven't tried HumanIK for Maya it…
Hey man, this is really awesome I love it so far! This is my first time seeing this thread, and I don't know if its been mentioned but I think the hips need to higher on this guy, thats the only thing that is really bugging me about him atm. If I try to imagine him running in-game I think the leg movement would look very…
Yep spring controller might work well, it would settle back into a root pose eventually and would be driven by the motion of the character, but it might look more giggly than cloth like. [ame] http://www.youtube.com/watch?v=8mPRM_GulCc[/ame] Using a cloth sim would work you can attachment constrain a helper dummy to the…
I dont play all that much nowadays, time is a huge constraining factor. I used to be a huge MMO freak but now I dont have the time and internet connection for them. Also lifestyle has a huge impact, doing raids and stuff was practically all I lived for at one point but now finding the time to play a few straight hours is…
@liquidbear: I like the proportions. I'm looking forward to the texture work. @Abidus: Nice start on the model. This one is complex. Good luck with the rest @Atelier: I think the concept arms are a bit longer than what you have so far. I like how you placed the belt relative to the upper body. @PyrZern: Her hips seem a bit…
Hey everyone, :) Well, I'm done with another one of my personal works. I thought I'd post it here. I plan on using some of the shots to get started with a reel. [ame=" https://www.youtube.com/watch?v=3HTe3m4Mqy8"][/ame][ame]http://www.youtube.com/watch?v=3HTe3m4Mqy8[/ame] I'd love some feedback, comments, critiques,…
I hope it's not constrained too much by the realism. And I hope that if they allow anti-missile weapons they take the time to make sure missiles and non-missiles are properly balanced with the point defense in mind (something that didn't seem to be the case with e.g. Generals Zero Hour or Earth 2160). I liked C&C because…
What kind of problems exactly? S is snap (whatever type of snap setup you have) and that will snap on any axis regardless of how your geometry is. If you hit Alt+D however, you can constrain the snap along 1 axis. Maya has a similar and more powerful functionality to this, but its still really handy in max if you are…
Many Hands SPC is seeking a Level Artist to join our startup team as we build Verses.gg – a digital Trading Card Game that focuses more on creative problem solving than violence, featuring card collectibles on the Tezos blockchain. You will work closely with the Art Lead and the Design team to create 3D levels in Unity.…
"Wall" is a bit of an understatement. Looks great to me. A bit on the busy side, but you have enough larger shapes to counter-balance it. The only thing that looks a bit off to me is the large fabric/rubber tubes. They look like they were blown up in a container (or like poo, if you will), some of the folds look a bit flat…