Hey everyone, the studio gave me the honor of officially posting this job on the forums, however I am neither HR nor a lead so please do not send me your applications / resumes directly. I would be more than happy to forward any specific questions about this position to my leads and get back to you in this thread. Please…
Whilst visual scripting does share a lot of the same principles, they are absolutely not the same thing. Programming languages are systemic and can handle the same tasks as would be handled in assembly. They can build or extend any part of an application, can build an entire application from scratch, and generally include…
To the OP- Sorry, I didn't mean to derail the thread. [ QUOTE ] [ QUOTE ] ...and honestly, you can always tell which pieces in a portfolio are class projects and which were created on their own time. [/ QUOTE ] How so? I'd assume that the class projects are not as good as personal projects. Whether it's because there's not…
Hi Donquixotic! Photoshop's 3D painting mode is fairly bad because: * It uses non-standard controls. A minor point but it feels very clunky and hard to navigate compared to other apps. * It doesn't project brushes correctly. It gets worse when you encounter a hard edge or UV seam. * It is not very responsive, it's slow to…
Hekate is a team of experienced game devs focusing on atmospheric high quality gaming experiences. Currently, we are working on our first title 'Ad Infinitum' a first person survival horror game set in World War 1. Start: Jun 2019 Responsibilities: * Taking responsibility and ownership of all technical aspects of…
Hekate is a team of experienced game devs focusing on atmospheric high quality gaming experiences. Currently, we are working on our first title 'Ad Infinitum' a first person survival horror game set in World War 1. Start: Jun 2019 Responsibilities: * Creating compelling animations for various horrifying monsters in Maya…
Hello! Here’s another update on my new project 🙂 I’m still working on graybox shapes, scale, and composition. At this stage, I’m introducing placeholder assets to strengthen the storytelling while keeping the scene clear, readable, and free from texture or material noise. One of the ways I generate ideas for this project…
calling hax on that "painted" image. maybe its a troll attempt? Good one either way. Found meself a hardedge video tutorial and applied to to an applicable model.