Can you guys point me to some tips and tricks to bend photoshop to your will when you bring in your UV render? Just some things to really streamline the process, like masking tips/techniques, layer management etc etc? Any help would be greatly appreciated.
[ QUOTE ] I've only been in the Gaming industry 1.7 years and coming from a Environmental Artist view, It's allot of HARD, Dedicated Work and you really got to love it to do it because any other attitude will just make you feel unfulfilled if this is not the kind of art you want to produce. Plus, in some cases, it really…
Hi there, this is my first collaboration with Dekogon Studio. I had a lot of fun. Hope you like it. Cheers :-) https://www.artstation.com/artwork/qAQL82
Hi all, I’m looking for someone who is good at retopology for human characters. I am creating a 3d animated project (not sure if this is the right place 😅) and, as I suck at it, I need someone who can do it so I can progress with the character modelling. If I could also get a few more character artists (at least 2) and at…
N0X-2292 Prototype by Molotov. Sexy, clean, DIRTY, and the ability to switch from rollerblades to claw feet. Fuck ya. Check out the rest, here. Who do you choose?
I've baked normals in ZMapper from Max using completely different topologies - and it always used the highest res version of the ZBrush mesh when baking. Basically I just get my highest-res mesh ready in ZBrush, make sure the Max lowpoly version lines up with it in terms of general proportions (like someone said earlier,…