Hehe, my best friend from high school's parents' house used to look like that, except worse. It wasn't that neat. You actually had to wade through it to get anywhere in the house. I remember being over there once and he said it was time to feed the cats. He opened the can of cat food and just turned it over and let it fall…
These are a bit of a pet peeve of mine, but since I see so many that are wrong in my eyes, I'm not actually sure whether I'm wrong or right anymore. Enter you! From what I can tell from looking at myself in the mirror and from some images on Wikimedia, there is one big nasolabial fold that runs from the top of the nostril…
I dunno man, everything I have to say is the same as last time you posted your portfolio, and the time before that. * I can't tell what your focus is, none of your areas are entirely strong * All of your stuff that's finished kind of looks half baked, while all the clearly unfinished stuff shows far more potential…
Really i want to hear what sorts of games you wish were being made , what genres are forgotten , are you like so many others getting tired of copycat FPS , RTS and sport games .... with the odd RPG thrown in ... I find that more and more now days im going back to try and find old games i enjoyed playing .. often on really…
An odd question, but a shout out to any existing Softimage users. id 4 takes two different kinds of mesh formats, LWO and ASE. I'm doing some work on The Dark Mod (doom 3 modification) and am trying to find maybe something out there compatible with it. Right now I'm using a Blender export workaround to make my meshes work.…
OK so Ive been working on it for quite a bit more. Did another lighting overhaul and added a post processing box to edit the lighting more. Had a very big problem with rendering out screenshots within UE4 after I had increased the lighting setting in the post processing box, so I had to take the screenshots using the old…
There's a lot to unpack here... Starting with the game engine. Its linage goes all the way back to the first game in the series. The engine's evolution has been influenced by a variety of factors but the niche focus of the games has a lot to do with why the internal systems are the way they are. Over the course of it's…
Looks like you're making good progress. My feedback is to always work from concepts and post your process on Polycount with each new project. That way you can get more critiques on every step of your process as well as have a concept for others to compare your work to. Your anatomy is off in places, but better than most…
YAY! The issue has been fixed! WOooooOOT. So to quickly explain the fix, the mesh needed to be re imported. The wings i had to reexport from maya as an obj, this i believe saves the positional data rather than an fbx which saves the origin data. After doing so i had to transfer all of the weights from the old mesh to the…
So much to be said about the working life in Japan! positive or negative it's definitely nice to talk about all those issues.Especially for those who dream of living in Japan. Regarding the salaries it seems pretty competitive from my point of view.Also, the income taxes are muuuch lower than my country so it's also to be…