Really i want to hear what sorts of games you wish were being made , what genres are forgotten , are you like so many others getting tired of copycat FPS , RTS and sport games .... with the odd RPG thrown in ...
I find that more and more now days im going back to try and find old games i enjoyed playing .. often on really old platforms , like the c64 , mega drive and snes.. as well as some titles on the pc (back in 386 and 486 days)
Some of my favourite games have been things like Paradroid , Elite , marble madness , Mercenary (and second city), shining force 1 & 2 , gauntlet , warhead , gradius , .... the list goes on , but it seems im finding it hard to find games i like , and games that have long last-ability are even less common.
i know publishers cant release risky titles that might not sell ...
so , what games would you guys like to see made? and what genres are under developed?
Replies
I'd like a good cowboy game, and I'd like to play any of the games that I designed, even Pingu. In fact, the Pingu design I worked on was probably the most "fun" design I've been involved with.
How about "none of the above"?
I personally don't think any genre has been overdone. I think too many games have been made without good planning, funding, staffing, and execution. Give any game "genre" to the right people, and give them the time and money they need, and you would come out with an awesome fun to play game.
A pure multiplayer RTS could actually focus on balancing very different sides (the only game that got both righ to this day; balance and different sides; was Starcraft ) instead of doing crappy AI with an even crappier sp campain.
And sp RTS wouldn't need to worry about balance at all.
Otherwise:
Coop games in general are lacking and a FPS with less shooting and more puzzle solving (preferable with a great physics engine; think HL2 Garry's Mod in an actual game).
I'd like to see a first-person game with less outright kill-or-be-killed, and more exploration and problem-solving. Not necessarily puzzle-solving, though, I'd like to be confronted with problems that I can improvise with and use stuff from the environment to help me, rather than hack around trying to find the single 'right answer'.
/jzero
i recently played FFX (first encounter with FF for me, apart from the movie) and was simply blown away by playability, story development and of course the crazy designs. unfortunately, not every developer has pockets as deep as square but at least it's clear that it wasn't just luck which made this series of games become so popular.
I'd like to see a first-person game with less outright kill-or-be-killed, and more exploration and problem-solving. Not necessarily puzzle-solving, though, I'd like to be confronted with problems that I can improvise with and use stuff from the environment to help me, rather than hack around trying to find the single 'right answer'.
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Thats what I ment, like you are in a store full of stuff, and know that you will get attacked by lets say veloceraptors (like in JurrasicPark)in a few minutes, but you don't really have the firepower to fight them of.
Now all you can do is to improvise with all sorts of stuff to build traps, weapons, getaway "vehicles" etc... this would probably be fun in multiplayer as coop and not coop also (you build your base offline and then the attacking team can try to beat you; for the kids it could be called "HomeAlone" ).
And for a multiplayer-only strategy game (with bots, though), ever tried Arena Wars?
jzero: Metroid Prime focusses less on fighting and more on exploration than most FPSes. Or is that still too much fighting?
JK: MacGyver, the game!
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Yeah, I know
Arena wars isn't really my thing though.
For anyone waiting for Starcraft2 (like me ) "Armies of Exigo" might be worth a try... it is a mixture from Warcraft3 and Starcraft with Blizzard quality.
As missions progressed you would find components for building their trademark vehicle weapons, and get several sets of plans. So you could build a simple weapon like an icecrem van with a gun, or by doing more exploring you could end up with a school buss tank that fired tennis balls and had a mobile helipad on it.
i love the idea of being able to make some vehicles ....
one of the mission objective should be to find some milk to give to BA
Okay go to go, still have a few TIM puzzles to solve