Hi there. I represent beastuotsource.com studio. We need modellers for fantasy Heroes of M&M 5 or King's Bounty like game project. The point is the models need for future sprite rendering. So it can be mid poly or higher. Your goals: Model 3d character or creature from concept art. Texture model. Make fixes. Please send me…
Character Modeller Required for an RTS Project. Requirement to create 1 or 2 medium quality characters, modelled, skinned and rigged. Full Reference material to be provided. Variant 1 - Soldier in fatigue uniform. https://gyazo.com/bddaea232af4c225b463991cb0fc1bc1 Variant 2 - Soldier in chemical protection…
Hi there !! As you may already notice I've just started modeling, and this is one of my first attemps at a full model, I've based from a model that I saw at artstation.com and changed a few things... So I've model it, sculpted some parts to add small details all in c4d... but now.. I'm confused what I'm supossed to be…
Hey all, Finished up this model yesterday, looking to get some critique on it, so I can improve my future models. The model is based of Vadim Boyko shield concept. The model is sitting at around 6.5k tris. Updated version below
Ok so I thought of a way of texturing parts of my model which are impossible to get to while the whole model is loaded in...I am using ID map baked from highpoly vertex colour. But there's some detailing I left out which I thought I could achieve in SP, so I didn't have to model it all into the highpoly. So I exported the…
I am looking to build a game, i have solid software experience and looking to build a small Sci Fi based RPG in Unreal or Unity3d If you have ever played Kurtzspel, something like that only small scale with Humanoid robots. Its mostly a melee instanced based Pvp game. The development plan looks something like this. *…
i hated boxmodelling since the start. but that doesnt meant that i don't model. I model a lot, i would say about 70-80% of our character work is based in modelling. A few artists use quick masses in zbrush to get shapes and then retopo over them, but in the end it will be clean models to have the best control over the…
Tried to keep my list in some sort of straightforward workflow: Creating detailed high poly models Creating low poly models Unwrapping said low poly model efficiently Baking said high poly model onto said low poly model Texturing the model (diffuse/albedo, normals, specular/roughness/gloss/metalness, etc...) Setting up (at…
Hey all, just finished the first version of Modelsend, a 3d model feedback tool that makes it super easy to leave comments on models and share with friends. Let me know what you think! https://modelsend.com/
We are a small start up tabletop miniatures business and are currently looking for additional help modeling (digital sculpting) mostly stylized characters and monster miniatures they need to be printed via FDM 3d printers. Must be able to work without concept art for these, we will provide the base meshes for the human…