Make a small list of items that i need for this Stand alone objects 1. 2 Box's needed 4 Textuers 2. Selling stand 2 textuers 3. Selling stand cover 2 textuers (including stands) 4. Metal pipes (from cliff) 2 textuers 5. Ladder (1 textuer) 6. Well (1 textuer) 7. Tabe (1 textuer) 8. (New) Light post Metal (2 textuers) 9.…
Above is a beauty shot of the model in Marmoset Toolbag 3. Here's hoping I could get some feedback from this fine community to help improve the piece! <3 Here is some background on the piece: All of the images below are rendered in Marmoset using AO and GI... Head 3/4: Head left side: Head right side: Full body 3/4: [open…
Is that what you think this is? You are dense for that one, hoss, so I hope you're not really under that impression <3 <3 I used an example that was brought up before I used it <3 What's your point? <3 Because the one you made does not apply and you must not have read enough of the topic or been capable of seeing responses…
Hello, all! I am a newer 3D artist leaning towards creature & environment building I have to interview a fellow 3D artist, doesn't have to be the same focus, just someone I can gather interesting answers from Anyone who can, thank you so much <3
Hi guys, this is a snippet from a tool I'm writing to streamline some processes for our artists. We have models are unwrapped on channel 1, then unwrapped on channel 3 for baking. Once we have baked a texture we drop channel 3 onto channel 1 and apply the baked texture. All pretty simple stuff! Now I've basically tried to…
Hello, I've been using and experimenting with UDK last few months, so this will probably be easy as cake for most of you. I have an elevator set up, controlled with kismet and little unreal script (custom sequence action). The problem is with matinee animations. I have 4 floors and 4 switches (one on every floor). I also…
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
Hey everyone! I’m a Senior/Lead Environment
Artist with about 7 years of industry experience. For the last 3.5 years, I've
been heavily focused on building modular environment systems for a VR project. Anyone who's worked in VR
knows the constant struggle between visual aesthetics and aggressive
optimization (though to be…
Alright! I got great news! As some of you may know, its impossible to install the xNormals plugin on a portable version of Photoshop CS3. And if your like me, you are often on the go and cant really afford to get a laptop. Last week, I wrote my own cavity map java program so that I can texture when away from my trusty…