3 point lighting all the way! The way I do my orbits in Maya: Make a camera, set up your 3 point lighting, then group them all. Set a key for the rotation of that group at frame 1. Figure out how ling you want the orbit to be, go to one frame past the last frame of your orbit. Rotate the group by 360 in the Y (assuming Y…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Hello all, this is my first post here. I tried to post something in P&P and it said it had to be reviewed by a moderator, which I expected, but it never showed up. So I'm hoping this goes through. Anyway, I will hopefully be posting up some work soon so it can be torn up with critiques.
Wow everything in the theme looks awesome so far, i really like the blue lights and floor contrasted with the orange glowing lights on the wall. As far as critique I would say that the red decals (74 and elevator,stairs,exit) are too bright and look like they slightly hover over the wall. try adding the slightest grunge or…
I'm having a problem with a light function I set up in one of my scenes. It's set to only be a dynamic light and it works as intended but after i build lighting it no longer does anything. The only way I found to fix it is to change my point light back to a regular point, then to a moveable again and reassign the light…
Oh man! Those donkeys look so good! I love the rim lighting you have. And the donkey with the giant tentacle is so cool!! That's my favourite type of illustration :D One technical comment about tentacle donkey - his back legs look pretty flat or crossed, as if they were on the same plane. If you pushed one leg back,…
Great progress guys! It's nice to see others sticking more to the reference! I felt asymmetry could have definitely helped making the result more interesting, but I got lazy. I have so many questions about your work :) @PaulJChris How do you manage many objects in a scene? I feel overwhelmed when using blender and decided…
Hello, I need some information on what techniques I can use to match the max camera to a concept art so I can build my mesh very close to the concept art. Other information on getting proportions similar to a reference picture like dimensions, angle of objects, gaps, the perspective angle camera that catches the…