But I guess you can use the second UV set for R/N/M maps. Substance will recognize materials, so if you assign specific Material to specific part, substance can use it.
I just installed Quixel Studio 2.0, and I'm running Maya 2016. I installed Quixel Colors after my installation of Quixel Studio 2.0. I followed the steps on how to install Quixel Colors on the Quixel Website, but I'm having issues. First of all I'd like to state that my Quixel Studio and Colors are installed in the default…
Sand Material created in Substance Designer Last thing Im currently trying to tweak is the Puddles but feels like its not improving that much. Better Res: https://www.artstation.com/artwork/AWEXN Critique highly appreciated
I made a fire material in UDK along with a showcase scene and thought that someone might find it interesting so here it is: [vv]41496883[/vv] There is also a 'behind the scenes' article. I hope you like it! :)
Hi guys, I have this animated material for a particle system However each particle shows the same animation timing and frame on all particles simultaneously no matter how old they are. Is there a way to delay the animation throwout the particle life (per particle)? example when each particle spawns, the animation should…
Posted in the WAYWO thread, but then realised a few green channels needed flipping.. So I had a free afternoon, and after watching one too many Witcher 3 videos, I wanted to make some ground materials :)