Thanks! The barrels don't have normals on em yet. Since the barrel normals were giving me some issues to get looking right I ended up beveling some geo to test it to see if that does the trick. But since you noticed it, I'll be going in and adding the normals to it now. Thank you! I really appreciate the feedback. I am…
Yeah, the hub design is a little funky like that. You will have to make it past all the flashbacks before you get to the linear/current time parts where I believe it does save your progress. Pretty much all the flashbacks need to be done in one sitting. ;| A few of them you can just rush through, like Dutch in the Reserve,…
My guess is it comes down to your texture settings, because the shader mostly looks fine. If you select your normal map texture, it's most likely got its Texture Type set to Normal Map. Which seems sensible, except that there are no options in there that allow for an explicit alpha channel. So what you'll want to do is set…
Just to point something out on conceptart (since you might miss it, the forum is huge). there's a huge classlike section called environmentoring- definitely worth checking out and a great series of assignments you can, er, assign yourself. I've been thinking about doing some of them myself.…
1) Max 2012 has such a feature. Its called "Linear Align", its found in the upper right, under "reshape elements". In 2010-2011 you can select edges click loop, click ring and click straighten, its down in the lower right corner. You can then click ring then loop for horizontal edges. In older versions you can grab some…
Exactly. Once you start learning how you can work in a non-linear way, then you can really start getting creative. I suffered a lot and see other beginners suffer a lot because they've learned how to use like, 1% of the apps they are using and are focused on making a masterpiece. Painter is pretty smart about reprojecting…
We have a few resources here http://wiki.polycount.com/wiki/Cube_map I've seen many artists start by photographing panoramas of real clouds, then layering other things on top using their 3d software of choice, plus Photoshop. The trick with painting cubes in Photoshop is to never paint near the edges, because you can't…
Thank you guys, I'm glad you like it! @ renderhjs: I've gone through a hell of trig and linear algebra to make zooming and orienting in a single movement. Unfortunately it works only in perspective viewports, because orthographic manage zoom in a different way, changing FOV rather than shifting the camera, and there seems…
I always work in local folders outside 3ds Max directory structure and keep every path defined through custom "symbolicPaths". In this way I can archive copies of the whole develop folder and have every path working just by changing one line of code. The mzp thing comes in the way only when I need to release a new version…
Hi All I`ve always had issues with Maya`s extrude surface option and uv mapping, I can never get it to perform a good UV map from the off. In the screenshot attached, i have a linear spline (cross-section) with how I want the uv`s fit to, and then i`ve extruded along a curve with a U:1 and V:13 . And I expect the uv`s…