Hi All
I`ve always had issues with Maya`s extrude surface option and uv mapping, I can never get it to perform a good UV map from the off.
In the screenshot attached, i have a linear spline (cross-section) with how I want the uv`s fit to, and then i`ve extruded along a curve with a U:1 and V:13 . And I expect the uv`s should map correctly, but regardless of the U/V Type they never do.
It always involves tweeking it with unfold uvs. Its a similar problem across all the surface creation options in Maya.
Any ideas?
Thanks
Replies
I do basically what St. Sabbath is talking about, unwrap vertical, then horizontal, make the left and right edge straight, then use a script to align all the corresponding uvs.
It sucks that it doesn't set things up proportionally from the get go, but it is a fairly quick fix.
What script are you talking about for aligning?
I believe nightshade UV editor also has a function like this, and it is free.