I totally agree with the stone thing, but I'm not sure how to add much contrast without making the tile terrible... I did try to add more to the large central area, but the only way I could get the tile to not be horrendously obvious was to bring it back down... Did you mean add more contrast in the middle, or the…
I never understood the reasoning of some "artist users" that AI is sooooo helpful.. there might be some improvements in some tools using some cleverness.. (or using AI in some other areas than art) but what we see (in the arts domain) is mostly those "artists users" who do some things quickly but also totally fail on some…
Hello, I come from a film background and recently have started learning game art and doing low poly model normals. Below is a bake I did in Substance Painter using my low poly mesh and high poly sculpt. I was informed that I should be using all soft normals after I got artifacts on corners due to hard edge normals: All the…
What searches have you tried so far? I did a web search for "unity how to make a card game" and found tons of guides and videos about how to make one. Which did you try? We have some info about game design, and about level design, that might help you: http://wiki.polycount.com/wiki/Game_design…
Hello guys! I've been working on a character in the past 2 weeks. I've posted several updates during last week in my Sketchbook (here is a link if you want to check it out: http://www.polycount.com/forum/showthread.php?t=128554) While I am not happy with several parts of the sculpt I have to move on. I guess the most…
@Bartalon thanks man, i decided to keep the geo on the cylinder and barrel because i really liked the way it looks, plus it gave me a good bake. Funny thing about texture - at first i though that ddo is something that working with normal maps, and when i loaded my normal there i thought that it's going to add few scratches…
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
Yeah, that’s how I would normally think to do modular environment prices. This particular situation though had me scratching my head a bit because of the placement of those divisions (or separations/lines or whatever you wanna call it) in the concrete wall. If I just use a tiling concrete material it would look completely…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Yes, variation came to my mind also (you got this far might as well go all the way with it). Can see the pattern on the green elements and it was a little meh to me, but otherwise i can understand how complicated these graphs can get. Makes me appreciate alternative sides of the production pipeline. Otherwise this is kind…