Hi we are building a 3D department to start creating various forms of 3D content. To start off, we are looking to hire a talented 3D modeler/animator specialized in product design and mechanical design. Someone who is able to replicate current LG products and its form/function in to 3D objects. Your background and who you…
Hm, alright, but I'm gonna weigh in and say that these for the most part, actually aren't all that stiff-- they're still dynamic and have a clear rhythm, even if the pose they're in is a straight-up Star. You can have them in any pose suitable for your game and still achieve good rhythm and flow, and these are a perfect…
Hello, I am working on post for a film of mine and I need some help creating a high quality 3d model of my main character. It should be fairly straight forward, I already have a completed model of the character's helmet that I can provide to you, which we used to 3d print the real life prop. Other than that it's just a guy…
Let's say you have four buildings. You give each one a UV layout filling the 0-1 space, and you set the resolution to 512. Then you create your textures in photoshop or substance painter. So for each building you have one 512 material. A total of four materials. So you have four separate materials now, but in your game…
Me and my bro during our spare time are doing some graphic for a simple dungeon crawler game, but we really suck at programming. I need some help to create a camera like Dungeon Master, Eye of the Beholder, Grimrock (90 degree step-by-step camera). I have spent some time to sort it out "bIgnoreLookInput=true and…
Hey everyone. Well, I'm coming from an organic modeling background, and I'm working on my hard-surface skills now... I know all the basics, I understand topology and how to handle everything... how to harden a surface by using edges well, etc... But I lack some knowledge in how to "solve" some more advanced creasing…
Hi Eric, here's my process for creating textures for the wooden crate: First, I delete the back of the object, then I import it into Substance Painter. Once I'm done in Painter, I copy the textured faces to other surfaces. I adjust the UVWs later, here are some screenshots.…
I always look at the best stuff that the best artists do, and while I'm fairly sure that I just don't have that "creativity" that most truly great artists have, I think I can fairly objectively judge what I can and cannot do "technically" (like learning a technique to create a certain style or detail that aids a piece of…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…