You learn by doing, not by watching youtube videos. That's entertainment. Your brain is more powerful than all the world's super-computers combined. It is an extremely advanced learning machine. It's your psychology which struggles to learn. In your head you make many nonsense problems which disrupt the learning process.…
Hey everyone, thanks for the kind words! All of these props are final in-game meshes rendered in Marmo 2. Depending on the prominence of the prop, I was allowed 1024 or 2048 textures. Tri counts vary, but obviously had to meet budget limitations for the Xbox One. Multiple Lods were created for each prop, and quality was…
I couldn't agree more. I spent a few summers in AZ with my grandparents. I'll take 112 in the shade as long as its dry. Work is all AC all the time. Sometimes I have to wear a sweatshirt... so its a little too much at times. My place gets very little direct sunlight and stays pretty cool. Last night was the first night I…
Well if you want your wall to be smooth and reflective- like passerby said- that normal is too noisy. The Idea with the concept of "shiny" is that shine, is a reflection of the all light around your subject. But I`m not completely convinced that's your biggest problem. First and foremost, it looks as if the only specular…
To keep it short, I've hit a brick wall when it comes to the pipeline for cloth simulation for animation. There are plenty of tutorials and blogs talking about how to create, retopo and sculpt on clothes but nothing the covers the final simulation of it. I have a fully retopologized clothing model with but I know of no way…
I'll be throwing my hat into the ring for this one; I'm not an environment artist by trade (FX artist) so I'll be tailoring this more towards the lighting and FX side of things. I'm doing this more to sharpen up my environment skills than to compete but on with the arty things! Seeing as most people seem to be posting up…
It is more worthwhile to invest the time into yourself than into LLM. LLM is a service currently being offered to you for free. Let's investigate this. Currently AI data centres consume ~2% of all the power on earth. Trillions of dollars are being spent giving you a service which is 100% free. You are giving it your time…
Hi folks Having just spent 6 hours or so painting a fairly basic face for one of the Polycount SDK's, I realised I need to spend a bit of effort in getting things looking a tad better. I admit im no artist, but with a bit of practice I probably won't be too bad. So, I was wondering how you all paint your faces. I mean do…
Happy New Year and a big milestone for the Bi-Monthly Environment Art Challenge as we kick off number 100 for the months of January and February! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our…
This is an issue as old as time (or rather, as old as Zbrush) and AFAIK there is no fix for it, as the Zbrush FOV values do not really represent anything and you won't be able to get a real analog to a 3d viewport since their projection/rendering isn't really 3D. I've seen it negatively affect the work of extremely skilled…