so i made a procedural material in substance designer. Is it possible to control the things that i can control via substance' product in ue4 as material instances or some sort? I'm not really familiar with unreal engine so sorry if this seems like an idiotic questions. I've done my research and my current hypothesis is no…
Like many of you, I too love Substance Designer. Often times I find myself spending far too much effort on getting that one little detail just right, or tweaking that normal or roughness value. I'm focused just about full time on replacing Photoshop with Substance Designer and thought I'd start a sketchbook thread of my…
Sorry about the wait for this guys. I have been busy practising Substance Designer and also doing work on another project. Here is some shots of the graph and a render from the Substance viewport. The Graph: Render: Everything is commented and each section of the Substance is framed to explain what each portion of the…
Haven't got time to do a last week, this time someting realy simple and quick. Such simple i'm not sharing my graph http://imgur.com/a/jErBs @Jerc i hope you are not going to stop taking part in this challenge :D , its realy helpfull to see your sbs files. There are not enough tutorials for creating complex and such…
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
Я 3D-художник, ищу работу в сфере 3D-графики. У меня есть некоторый опыт, я работал с командой разработчиков модов Old Realms. The Old Realms — международная команда, разрабатывающая глобальную модификацию, полностью меняющую игру Mount & Blade II: Bannerlord.Вот что я для них сделал:• Создание 3D-моделей различных…
Hi all, I have a problem using below rock material in substance painter. I've created the material in substance designer and export it via publish .sbsar file option. Then I've imported the material as basematerial in substance painter. The problem is that I cannot see any height effect -> In material properties the height…
Hi all, I have a problem using below rock material in substance painter. I've created the material in substance designer and export it via publish .sbsar file option. Then I've imported the material as basematerial in substance painter. The problem is that I cannot see any height effect -> In material properties the height…
When I try to load my material I made in designer in painter it won't load sp starts getting stuck. And it doesn't put my material on it. I've waited over 5 minutes to load it on 256 and it didn't load. I tried loading it in substane player at 4k and it loaded within a few seconds. SD and SP are both up t date.
Hi everyone! I'm facing a problem at work. We were using an old engine that only support 1 diffuse map on our 3d model and we achieved to convince them to switch to unity. Now we are trying to make them use substance to texture our model instead of keeping the old single map. They want us to keep the same ''generics…