I used a concept made by Minsook An as reference. With this project i learned a lot about stylized sculpting and baking. Main challenge was texturing which i'm still not 100% satisfied with but overall i like the vibrant look of it. Link to artstation : https://www.artstation.com/artwork/Pmn2xy Any feedback appreciated.
That's awesome; a character as damaged as your skeleton has no right to be as serene as it is, but you've managed to pull it off with your detail choices and execution. Kudos.
Looking for advice from anybody with more experience in games production. I am just getting familiar with animation ecosystem in unreal. I am making a third person shooter in which you use a bow as your only weapon. I am using the Paragon Sparrow character as a reference. My primary question is, I need for the bow to be…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
MiaIx: for that particular thing you could set up a MB friendly skeleton that moves along with your stretchy character's skeleton. Target the mocap sequences onto it, and have your maya rig have the ability to blend between human and stretchy skeleton via parameters. The actual mesh could be weighted to the stretchy…
So I wanted to practice some character anatomy on the side as well, and to get more familiar with Zbrush. I have chosen this 2D concept by Christoffer Svensson, to remake in 3D for practice. https://www.artstation.com/artwork/9Zmaq - The angle is a bit challenging, which is a good reason for me to go with this. - I really…
hey hey !! So this is my last project and first post here ! It was based and inspired by Satoshi Matsuura ilustration Had to put a lot of effort and had a lot of learning on this one Please leave your feedback, C&C.. feel free to do it ! Hope you like it Big Thanks ! Visit my artstation to see a little idle animation i've…
Hi! I made this gal! It's based on an art telephone game we made with friends, Yanis Habib made a gorgeous entry and I had to model it! Lit version: Unlit version: It's based on this super cool concept by Yanis Habib, check out his work here: https://www.artstation.com/ianoc Check out the artstation post to get an animated…
wow these sculpts really remind me of the darksiders style, looks great! also, is that concept from D3? looks very similar to the skeleton king on his throne. Loving the almost comical nature of the skull :) nice work.