Hello, kanga! Thanks for the feedback, it was really interesting to hear that. Thank you for the high appreciation of my technical skills. Can you tell me in more detail what exactly you (and perhaps the audience) didn't like about the lighting and the environment? Regarding your question: no, I did all this work in Zbrush…
Low-poly 3D model of the C-More red dot sight. The model was made in blender and textured in substance painter. Marmoset toolbag 4 was used to render the turntable. CGTrader: https://www.cgtrader.com/products/barska-red-dot-sight…
Did you render directly out to EXR? If you rendered to PNG then converted those to EXR, then likely it needs to be re-rendered. Also, half float should be plenty for this. Full float is way overkill, unless you’re doing major color editing.
Hi everyone, this is my first modeling and render, followed the tutorial, its low render qlty but, rendered by my self, any suggestions and help would be welcome, trying to start my portfolio and looking for a job :)
I added a texture to a book/page. However, I cannot see the textue in High Quality Rendering in viewport. Also, when I render using Mental Ray, the render is showing as wireframe with no texures? Please advise
I wondered if someone could advice step by step on how to get rid of this white noise on my GPU renders. I am rendering for my showreel but cannot get rid of this noise on my renders. The denoise optix works beautifully in the arnold render view, but when i render the frame out to a jpeg or whatever it shows all the noise!…
Hi This is a follow-up to this thread - https://polycount.com/discussion/233832/guidance-with-making-high-quality-renders#latest I've yet to go through the advice given, along with the videos, due to having a time limit for getting the project done. As a result, there are issues I have with the final asset that I'm not…
I am currently trying to set up my scene so that I can render the groom and my character out on separate render layers. However when I have the two separated out the back of the hair that should be blocked by the head renders out as well. Is there a way to make sure that portion is blocked when rendering?