I am modeling a couch for a room and using the cloth modifier to do the cushions. They inflate just fine but when I add a collision object to simulate gravity the cushion always collides with something above the object. Example: I added a plane below the cushion, went into the object properties of cloth modifier on the…
I have been struggling with this for a while now Is there a way to display a texture u have modified in the node editor for materials cycles( not compositing editor) using the invert, rgb, contrast nodes in the viewport or uv/image editor? The compositing editor has this, why not the material node editor? The only way I…
@okidoki - yeah I have seent that video but you can't do anyhting to the modifers below the stack. It jsut freezes the modifer stakc and lets you edit the end result. wish it worked more like the 3dsmax edit poly modifier TBH so you could tidy up booleans on top of a subd modifier
Hey PC, I was just wondering if anyone on here has been experiencing the same issues that I am getting where the skin modifier has filled in a object in white which prevents me from applying a material to it? I know that you can export the model and reimport it to fix the error, but that isn't an option now that the model…
hello, can anyone help me figure out why I am seeing creases in my polygons after using the shell modifier or what I can do to avoid this? I need those polygons to look flat after I apply the shell modifier. Thanks in advance!
On the not that makes since... but is it necessary? I haven't tried the same script without them in there. Why can't we just buy milk without the beer without being told? lol I guess on the function I noticed you guys seem to have a very specific convention for your keyboard modifiers. What I meant was are you typing this…
MaxScript is strange. Some of the more difficult or intricate tasks it pretty much does for you, and yet some of the absolute simplest tasks like modifying a vertex position is difficult or undocumented. The Editable Mesh or Editable Poly methods don't work on the EP modifier, and I can't find anything suggesting how this…
I would like to know why these lines/artifacts appear when I add 6 levels of subdivision modifier in an object like this (I know it is probably a lot but I added 6 levels exaggeratedly so that the problem appeared). As a clarification, this is Blender 2.83, using an old red Matcap, I have applied the transformations,…