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3ds max - Skin modifier preventing material application

polycounter lvl 9
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barnesy polycounter lvl 9
Hey PC,

Baked%20White.png

I was just wondering if anyone on here has been experiencing the same issues that I am getting where the skin modifier has filled in a object in white which prevents me from applying a material to it?

I know that you can export the model and reimport it to fix the error, but that isn't an option now that the model is rigged :\

Can anyone suggest another technique to use to make it so that I can apply a material to it please? I have tried adding a edit poly modifier on top and applying other materials to it and I seem to have had no luck :\

Thanks for your time :)

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  • monster
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    monster polycounter
    Try this,

    Select the object. Right click and open Properties. Make sure "Vertex Channel Display" is off.

    The Skin mod uses Vertex colors to display weights. I've had it on rare occasions leave that setting on (it's a bug).
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