really awesome stuff Tor. You're truly inspiring! I would love to see the texture and UDK shader of your scifi gun if you would be so sweet as to share it. (this gun) I think it comes over nicely and crisp, with good definitions. And I'm having some trouble to find the right tricks in UDK. Or maybe my texture values are…
Someones played mechwarrior/battle tech before (*Cough* Madcat*cough* vulture *Cough*) Heheh, nice work though, but like its been said above, the textures are REALLY busy. Try and get more of a unified and flowing texture palet I think like you did for your black mech. (also, every edge doesnt need to be worn down mee…
3-6 months! I'd love and hate to have that much time. :P I think I fixed the issues you pointed out, and the ones that I missed will have to wait until I finish a majority of the mech. Thank you ^_^
Thx Maxi :D , yeah I added too few will add some more. Added some hose in the knee joint, had to change something on the mesh so they wouldn't get squashed when the Mech is moving. Also working on the LP/UVW's , nothing to show so far.
So I recently made a model of a Crab battlemech, referencing the concept art from Mechwarrior online (you can see it here). I really enjoyed doing it, and thought doing another would be as fun. I also didn't do much to document the process apart from a few wip shots I saved along the way and figured I should post along the…
Hi guys, wanted to share with you my last project. This is my own concept of mech modeled fully by me. I've came up with concept of a game that is about mech racing, it is like F1 but for mechs, or maybe its more like Rally. It is far from being finished though, alot of details are not done yet, and my archenemy -…
Hello Guys , I'm gonna need please some advice in a texturing work I'm doing right now , I'm basically dealing with a robot modeled in maya with a considerable number of pieces , this model will be integrated into a real footage for a short film ,so what I'm planning to do (since I didn't get any directive other than…
Hi guys, I'm baking a lot of stuff in marmoset using python api, however today I've found that when I set baker.multipleTextureSets = True Marmoset found 0 texture sets in my model: baker.getTextureSetCount() retrns 0. Model is ok and have materials properly set: if I select baker in scene tree view by hand it refreshes…
for the last month or so i've been working with a few other guys on a little mech RTS in Unity. we're aiming to have everything done by the end of april. i'm the sole artist on the team which means i'm doing all the env stuff, all the mechs, UI, particles, etc. spent the first couple weeks grounding the style and setting…