https://gumroad.com/l/KUdgc Had a quick idea for Substance Painter. A .sbsar that converts any B&W mask to a mask with alpha for use in paint layers. Great for layering on scratches! Demonstration below. With Stone Alpha-izer :) https://i.gyazo.com/88070e90a6b4cacc425b895adae5d0e7.mp4 Without Stone Alpha-izer :(…
Not sure this fits the theme properly, but Mr Foster seems to like the fancier stuff in life. I assume this doesn't fall under one item (eye/hat/face?) at the moment so probably need to break it apart later. Thoughts on the lower jaw item would be greatly appreciated, he already has a big tie so not sure any kind of bow…
Hello, i made my first item for Dota 2. I uploaded it in game, and for some reason it looks strange, it have some blue glowing on it (See pic. below) If you have any idea why my item looks like this, please help me =) Thank you! Here is the model and texture files is you want to look at them:…
I've been experimenting with Photogrammetry with my iPhone 12 and my biggest focus has been hard surface items. I have a two point light setup, and I suspend the item using fishing line. Unfortunately, there is always a lot of noise and I can barely use the fine grained details OR capture the hard lines of hard surface.
Hi all. I thought I had figured out the importing process ages ago when I tested it, but I've hit a brick wall and nothing I try is working. I've almost finished a helmet item for Sven and am trying to test it in the DOTA 2 importer. No matter what I try, the helmet just won't skin to Sven's bones in the game. I can see…
not sure where this is from but some languages use the $ sign as a variable placeholder (e.g. perl, php, maxscript,..). Some programmers that had exposure to web or backend languages tend to use the $ syntax in other languages even when it is not mandatory. One of the design goals with Perl's variables for example was to…
Hello all, I've been searching for a while now for information about making custom FX for Dota 2 items with little success. Is it possible at the moment? I see on the DotA 2 workshop website (http://www.dota2.com/workshop/) that there is an FX section under quicklinks, but it is grayed out. Is it possible right now to do…
Hello. i am new to the workshop and i tried my hand at a phantom lancer spear. the thing is... i did the model, i did the textures (although i don`t think i made them well), and the game succesfully compiled the item in-game... but when i want to see the preview, it`s invisible.... any ideeas? ill upload what i`ve done…
I posted this on Reddit but it got buried in posts about 6.86 and what Icefrog may or maybe not have Weibo'd so I'll post it here as I'd like some thoughts on the idea. Here is a suggestion to changing the workshop model completely. What if the workshop was changed to slightly echo the Kickstarter model. Instead of backing…
Hey Polycount, Some of the Dota players here at Weta Workshop have been working on item submissions. Our first one had a mixed response, so we've gone back and worked on a redesign. Compared to the Team Fortress 2 items we did, Dota 2 has been more challenging in terms of nailing the look and feel. Any feedback or comments…