Hi there, I was wondering when exactly in a pipeline people do hand modelling? Do you model the hands separately and then just project them in then retopolgize them?? I am having trouble with this as my model's (and I would be laughed out of here if I were to show it its horrible just practicing) hands are reaallllyyyyy…
Along with that please work on those hands. They have seen no love from you, and hands are the hardest part. So put some time in and learn how to make those hands awesome.
Hey we are looking for artists to create hand painted textures for use in UE4 and Unity. The format we are looking for is:* Base Color / Normal / Roughness/ Height / Ambient Occlusion * Resolution 2048px by 2048px ( Also work with 512*512px ) * TGA format * Tillable * Hand Painted * Mobile and PBR ready You will also need…
Straightup: hands are the bane of my existence. Worse off, tauren hands are the Satan of my existence. I am struggling with this one, particularly nailing down *her* right hand and getting the perspective right. I want to keep the camera low, looking upward and giving the viewer the feeling of being completely overwhelmed…
I'm trying to model a hand holding a cigarette but I'm having a lot of trouble getting it to look right. I'm not worrying about details at the moment, only the general shape of the hand and the fingers and I'm very unhappy with it. I'm trying to get it somewhat similar to this. Any help is appreciated.
Part 2 of a hand painted texture. This time making a variation of cobblestone with grass. Everything is hand painted and no photo ref was used. I have started both a Vimeo and A Youtube Channel [vv]72072438[/vv] http://vimeo.com/72072438 http://youtu.be/udMjSV6cFmE