[ame] http://www.youtube.com/watch?v=lpaVzk2qbMU&feature=player_embedded[/ame] "・North American release date confirmed for July 26, 2011." Holyness... this is almost out! Has anybody else following this game? I have no idea what made me look this game up to see updates! This game looks pretty unique!
This is looking great! For me the pink skin is a bit jarring, since that hue appears no where else. Maybe choose a complementary skin hue, or add a pink complementary color elsewhere in the kit? Also, how much is painted-in lighting, vs. how much would be covered by PBR lighting. Hard to tell since you have a strong rim,…
So I know I havent posted on here in a bit but I have been busy, anyway I just wanted to drop by and share my newest work, Im a pretty big fan of the Elder Scrolls and got inspired to make a character bust of my favorite race the dark elves. I was thinking she would be a dark elf noble/priestess class or something hence…
Dom War was a blast! I made a lot of my early industry friends through that. I don't think I ever finished a submission, but learned a TON through doing it. Did anyone else play Destiny and think that the story line was just exactly the Dom War timeline?
Finished the head model of Elsa. I made the skin material in Shader Forge to get the skin as soft and smooth as it appears in the movie. I made a hair shader as well to catch anisotropic reflections with soft fresnel fading. No editing or post-effects are used. Crits are welcome.
Hello everyone, I decided I have to practice making faces and doing likness starting out with just a sphere in ZBrush. So, I started with making Elsa, but something seems off, could you please point out what to change and tweak to make her look more like herself? This is what I got so far:
This is an idea how I would make Elsa as a character for a Fantasj game, please feel free to comment and give me some criticism that would help me be better at modeling,There is also a marmoset viewer on this link https://www.artstation.com/artwork/ZGRkr1
Hi! Looks like a cool project! Are you extending the scope past the bust? With the last images I couldn't help but notice the ears sit up a bit high. Possibly this was more hidden with the old hairstyle. Along with what kanga wrote, I would now and then check the model against anatomy references. What can also help to…
I use Alt+w/e/r to reset values to 0 in my controllers. Inspired by Blender's alt+transform shortcuts. This works either by selection or current character set (which is default with no selection). This is very helpful when moving things around and to reset things back to default. Very useful for both rigging and animation.…