I would love a sticky thread in the Technical Talk section with links like this (like New Tech Stuff) with the first post constantly updated with the posted links by other people.
I would love a sticky thread in the Technical Talk section with links like this (like New Tech Stuff) with the first post constantly updated with the posted links by other people.
As a note to my previous post, the hair rendering tech hasn't changed much since Tangled, aside from refining the overall renderer (moving to fully physically based). Disney and Pixar seem to use each new movie project as a way to push one of their design goals forward, in Toy Story 2 they wanted true illumination from emissive surfaces (Buzz's armour), in Tangled it was better hair physics and rendering (for example, the hair in Tangled was using physically based BRDF's while the rest of the scene wasn't), Wreck it Ralph was a shift to fully physically based shaders, Frozen was realistic looking/reactive snow.
So while Tangled was a good movie and had a cool art style, there is pretty much nothing technically interesting about Elsa's hair.
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10 years from now!
it's a bunch of people talking about their feeeeeelings and nothing actually technical is shown.
this is the kind of stuff people should be linking:
https://disney-animation.s3.amazonaws.com/uploads/production/publication_asset/94/asset/SSCTS13_2.pdf
I would love a sticky thread in the Technical Talk section with links like this (like New Tech Stuff) with the first post constantly updated with the posted links by other people.
I second this proposal.
http://wiki.polycount.com/wiki/Whitepapers
(nice one Lee!)
As a note to my previous post, the hair rendering tech hasn't changed much since Tangled, aside from refining the overall renderer (moving to fully physically based). Disney and Pixar seem to use each new movie project as a way to push one of their design goals forward, in Toy Story 2 they wanted true illumination from emissive surfaces (Buzz's armour), in Tangled it was better hair physics and rendering (for example, the hair in Tangled was using physically based BRDF's while the rest of the scene wasn't), Wreck it Ralph was a shift to fully physically based shaders, Frozen was realistic looking/reactive snow.
So while Tangled was a good movie and had a cool art style, there is pretty much nothing technically interesting about Elsa's hair.