Hey guys, time for another asset. Before the pics I just want to say thank you to everybody who offered advice for my assets. This one will be the last for this asset pack. In December I'm planning to take the assets/workflows I developed this month and build an industrial game environment with them. Not a game level, but…
I've seen some absolute rubbish(basically primitives jamed together) up for sale in places. I've seen scandalously priced and very average assets on Turbosquid. And I've seen top quality stuff going cheap. It depends where and who's looking. If you haven't got the experience I would say don't focus on the game asset…
Curious to hear from other TurboSquid contributors here. Do you still sell there, and if so, what's your experience been with the Contributor Fund, the program where they license contributor assets for AI training? Honestly, when it was first announced it seemed like a pretty good deal. Sooner or later someone's going to…
Hello recently we have started a project and we decided to outsource some of our assets so plz check the file attached, there are 20 images that include 20 asset that we are interested to model and also u can find a notepad file , in the notepad file u can find 20 numbers that u should fill it for us to tell us which image…
Hey all, less of a technical question and more about stats - I have a few assets uploaded to the asset store but couldn't seem to see any stats on how many downloads the asset has had by other people, is there anywhere to view this? Thanks :)
ONLY FOR BLENDER 2.8! Hey guys. I recently released new Blender tool for gamedev folks called Eksporteur. https://blendermarket.com/products/eksporteur Blendermarket Gumroad Cubebrush Ekspørteur is a tool for game developers who need a way to manage assets and LODs in one scene and export them efficiently. It keeps track…
Hey everyone! I think I’m ready to call this project finished. I’m excited to share it here, and I’m very curious to hear what you all think. =) This started as a vehicle-focused challenge and eventually grew into a small sci-fi checkpoint scene built around the hover bike. The bike itself was the main focus: I wanted to…
Hello. I am still a beginner when it comes to 3D in general. I've spent the last month or so practicing SubD modeling techniques with emphasis on maintaining clean topology. However, i realize this approach is often used for 3D models in animation or the film/tv industry, and not as in game assets. I checked other artists…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
I'm starting a asset store at: assetworld.selz.com I was just wondering what you like to see from a asset store and if anyone has any ideas on how I would market this once I've got more asset available for purchase. Thanks Further info: At the moment the domain is owned by the online store creator i'm using and it's only…