Oh hey, so to use this space since it might garner some attention, Undertow from Conceptart is trying to find a place for this http://www.conceptart.org/forums/showpost.php?p=2074815&postcount=3970 So Im throwing it out there that maybe if your in a position to, you could offer your companies premise for such (good PR).…
Finally got all the extra normal detail in there, did some more work on the grime, got the AO for the screws in there, and got the engraving on the cylinder. I think I'm gonna call this done for now, I'm pretty pleased with how it came out. All c&c is welcome as I may go back and do another newer version with all sorts of…
Hi! [TLDR: Tree's shadows break when masking out polygons that are perpendicular to the camera by multiplying the opacity mask with the Dot product of Camera Vector and Normals that have been calculated using DDX and DDY (as the tree has edited vertex normals). Shadows work when using Pixel or Vertex normals instead of the…
Hello everyone, I am using Zbrush 2019 but I switched my GPU and I am now noticing that the performance is struggling. I have currently a project with a lot of subtools (+- 100) and I am subdividing them individually. In total I have around 2 mill active points but the performance is struggling. I am especially…
However in Zbrush you'll need CPU and more RAM, looks like you could nab an i7-3770 for about $100 - $150 used. That would be your only upgrade on your motherboard (socket 1155), and it wouldn't be a big improvement. I'd also suggest going with a video card upgrade, and decide how soon you want to go for a new…
I tried searching to see if there was a 3DS thread already, but ofcourse searching 3DS on polycount results in every thread being displayed. :P So anyway, does anybody have a 3DS? I got one on Australian launch day. It's a pretty neat little device. If anybody else has one, maybe we should swap friend codes and such, maybe…
At my last job, which was a midsized studio of around 50 people working on a PS3 game, we had mostly dual core dells with 4 gigs of ram and a quadro 3400/4000. There were a handful of quad cores sprinkled around the office as people got upgraded as well. We didn't have access to any of that outside stuff, any VO work and…
Well, a bit harder. I can try to make my own rig and I think it's very similar to the normal version of Maya which I have used for years as a student at design school. I actually like Maya LT, the modeling and UV tools are great. It's just rigging could be easier but it's not that much easier in Maya regular edition. The…
I'm not a fan of that monitor resolution, because you really aren't going to get as much screen real estate compared to one or even 2 1440p monitors for the same price. The comparable to 1440 resolution ultrawides are 3440x1440, but LGs costs $1,300. Of course lower resolution is easier to drive for games, but working…
http://www.digitaltutors.com/09/training.php?cid=94&pid=3477 I think this is a pretty good one, directed at shaders specifically for games however, also talks about implementation in XNA. The 3d app used in this lesson is maya however, and talks about bump and spec maps. Digital tutors also has lessons called detailing and…