Hey Judy!First thing to get out of the way is if you show your portfolio it can give us a better idea to tailor stuff specifically to you. The next thing is to be kind to yourself as there are things that might not be in your control that are affecting your application. The state of the industry right now is pretty rough,…
Hi, I am trying to export a simple .fbx file with an animation to be used in THREE.js. When I export the file, the blend shape animation is not playing. (Tried .fbx viewer and importing the .fbx file into a new scene in Maya.) I baked the animation and cleared non-deformer history before exporting. In the .fbx export menu,…
I would definitely notice something like this (in mixer): Or this: Or that: That shading is just completely wrong. And I have no idea why. It looks good in marmoset. In Unreal there are also problems with this normal map: And this is with full precision UVs on the mesh enabled. Still lots of jaggedness. As for updates...…
After applying any new interactive boolean, which has been added in new 2023 maya versions, my "connect" starts to work in a very weird way, however, other tools like "multicut" or "connect tool" are completely fine. Video: https://www.youtube.com/watch?v=Tnk1zUnnZwE Only what i found is a exactly same problem on Autodesk…
HELLO! Long time lurker here. I picked up sculpting and drawing in my late 20s when the pandemic hit. Although I only do these for fun, I wish to see what I am capable of given all the online resources available to me. 2020: started the journey with blender 2021: Ditched blender for zbrush, maya, substance painter. 2022:…
I do wonder if the games industry should take a more involved approach with fans during development. At the moment its very NDA limited, we never really get to see what a games development is like behind the scenes or have any real input during production. Like interviews with character teams would be great to follow along…
This year, I enter the 3Dmodels car challenge for the third time ! Previously I rendered my pictures into Marmoset Toolbag, and this is the plan this year too. (See underneath the entry of the past years)But what I change in my habits this time is the modeling software. I use Blender ! I wanted to learn blender for a long…
Hey Guys, For those who are interested in a Herringbone pattern generator for Substance Designer you can download one now on Substance Share -https://share.allegorithmic.com/libraries/2023 This Herringbone was created by myself and @josh_lynch who created a tutorial on how to make this Herringbone pattern. My contribution…
Hey Guys, For those who are interested in a Herringbone pattern generator for Substance Designer you can download one now on Substance Share -https://share.allegorithmic.com/libraries/2023 This Herringbone was created by myself and Josh Lynch who created a tutorial on how to make this Herringbone pattern. My contribution…
Hello everybody! This is my work Yakuza for the challenge "Neo Tokyo: Exponential Reality"| Film/VFX Character Art (rendered)". I really enjoyed the process of creating this character and I like the final result. As a concept, I chose an amazing work by the 2D artist Mobarakeh Fallahi. I hope you like it! ... Here you can…