I was thinking we could make the players be the greevils themselves? and each greevil has a role or something?: Miner: Mines the rocks Snatcher: steals rocks from opposing team Attacker: Can attack any greevil(should be some balance to this guy tho or else he will be op) Defender: Highest HP of all; in charge of defending…
@computron: exactly :) as long as the scene runs without any memory issues there is no reason to give away control/quality @neox: that's how I roll @Bart: modeled with special shader @switz: thx Orgoth: Two tileable zbrush sculpts ( rocks sculpted in zbrush, placed in max) One tileable lowpoly model for the big rocks and a…
Lots of ways to do this. Simplest approach: UV them while they are placed together, with a top planar projection, and use a tiled grass texture for the top faces. Edit the top vertex normals of all the pieces to face the same direction, so there are no shading seams when they’re placed together. UV the sides with a tiled…
Hi guys, so im in the early stages of creating an animation short. Would love some feedback from you all, this maybe a little different to stuff on here... if this forum isn't suitable then I would appreciate some advice on where to post it! :D So this is the main concept, its about a cave man painted on a rock face and…
This is a new scene I've been working on from the cancelled Pirates of the Caribbean game. I'm still trying to block things in and get a feeling for how I want things laid out. The concept is rather vague when it comes to layout, but I'm doing what I can to make things cohesive. Let me know what you guys think so far! All…
Nice to see the progress! At first I thought it was a bit noisy, but looking more into it I think it can actually work in your favor. I did a quick paintover with some small ideas, hope you don't mind. - I painted out the leaves on the dragon's head. They read really weird at a distance, I thought it was a 2D artifact at…
Hey, this is really cool. Your 2d work is badass, and the 3d scene is coming along nicely. I did a really quick and rough paintover to make some suggestions: 1. Some surfaces should probably have snow collected on top - like the broken statue pieces or the tops of the wall in the foreground. Also lots of rock surfaces and…
So here is a quick WIP shot of the gravel. This turned out to be a pretty difficult problem to solve and doesn't have a perfect solution for it. Blending has been a major pain and required a lot of noodling but I'm getting close to something that would be acceptable given the actual size the texture would be scaled to in a…
For cliffside rock like that, most of the time it's done with new assets of modular rocks. They just get nestled inside the terrain mesh. That's how it's done in engines like UDK and CryEngine. You can always add the larger macro textures/flow/erosion maps for overall details, but unless you dramatically bump the res of…
On the Environment category, what you guys are looking for the Creeper den is rocks with trees and foliage that matches the ones in the game or can we make new samples that matches the art style? Also, no small tents, houses or any element related with the theme of the turret or inhibitor? Thanks. The creep den is entirely…