Hello! You can download hi poly model, substance painter scene, marmoset scene and psd file with final render for FREE (link on Artstation in description) http://www.instagram.com/concept.sculpt http://www.artstation.com/mitya
Hi all, I just struggle with this since a few days. I exported a scene (BOX_low.fbx and Box high.fbx) with 2 boxes each (box_small / box_big). I also exported 4 balls (balls.fbx). The first 2 balls are touching the box_small and the other 2 balls the box_big. What I need to achive is, that I want to use the balls as…
Hey guys, I'm a lurker but this is my first post -- I've been doing ZBrush since October and discovered Substance and Marmoset. The model is sitting at about 10k polygons right now with 4k textures. Feedback would be awesome. - PK
I decided to learn a bit of zbrush and made this as my first project, following a tutorial. Tell me what you think. I hope to improve my anatomy as I work through more exercises (specifically demon anatomy lol).
Yeah I'm basically just going to recap what everyone else is saying but whatever. I wouldn't fall into the trap of spending so much time on your models just to rush through the texture part. It really is at least 50% of the process if not more, and can make or break your models. That said, there are some solutions…
The goal of this piece was to get a better understanding of stylized male head anatomy and to get a better comprehension of darker skin colour and what tones to use. It was inspired by a few images I found on Pinterest - I combined the looks and aesthetics and it resulted in this idea of a character that collects souls.…