SLIVIZ said: "I have no subdivisions on the model so I used the zrmesher method to create a low poly version of my model. I then created a UV map of the low poly subtool of my model, copied and pasted it into the high poly subtool and hit morph UV to check it. The uv map lost all its shape and was basically a mess."…
Igor, you might want to look at using hard edges on that bake. You're getting huge normal gradients across the surfaces. This is caused by everything being soft edged and the normal map baking the hard edged object to compensate for the specific triangulation and shape of that model. This will present problems in engine…
@"Steve Schulze" I know those spiderwick mermaids! They're really great pieces. I actually just roughed in some "hair", I wanted to do something tendril-like. I tried adding a fin in profile, but it made her look a little silly from other views, so I scrapped it. I don't want it too look exactly like hair, but more like a…
I just want to bump this and say I've had many MASSIVE SLOW DOWNS (I'm caps-locking it to really emphasize the situation.) alone from painting on 2k textures. With "Shader parameters" set to "low". What I typically do is, create a fill layer, and apply a black mask to that fill layer. Then brush in what I want visible. How…
Update 1st July 2015 Hello! I've been lurking around on these forums for quite a while without having actually posted anything, at least on this particular board. This was mainly out of fear, as I tend to have a habit of getting attached to my work only to realize the mistakes I made later on down the line. But, I decided…
I haven't needed to have patience for well over a year now. I don't call waiting that long having patience. I just call it silly =] ZB has always had performance - fake or otherwise, it gets results and that's all that counts for me. MB2 getting a performance boost isn't enough for me to upgrade either. I've had that for…
notorious - very much so, yes. I'm not big on tuning things myself, either. I just buy upgrades, which, they even made that easier if you like. Some of the new player features (which can be disabled by us vets): 1-button driving - you hold gas and drive. The game will break and change gears for you Rewind - Just like it is…
Even though I'd like to see anykind of a tutorials from you guys, I can't say, that I had much trouble baking vehicles. But I think no one can deny that's technically it's more work no matter how you turn the tables. I think we're having a slight misunerstanding here, due to coming from different vehicle modeling…
Yes, before conversion of course. The only matter is to set right axis order , Y or Z up etc and directions. Xnormal , SD,Mari etc assume it differently For Cycles in Blender 2.7 and Xnormal I set +X +Z -Y for example. SD seems does it just same way as any Y up kind of soft. In fact for such a simple geometry OP sowed you…
Hello I understand your confusion now that I've taken a look at this issue you are having. There is a bug indeed! I am not going too verbose here but I can summarize it like this: -NSUV does not automagically load required plugins during startup (so NSUV "fails nicely" when the Unfold3D -plugin isn't loaded) -Maya 2016.5…