Cheers dude! I made pretty much everything in 3dsmax first, making sure sure that it was evenly divided and then did alot of the damage/detailing using Zbrush using a mixture of the Trim Dynamic, Dam Standard and the Fast Mallet brushes. This was then baked out flat and extruded in 3dsmax to give the door some more volume.…
Welcome to polycount! For learning 3dsmax the best help I've seen are the tutorials that are included (Main Menu > Help > Tutorials) and for more button/tool specific explanations the 3dsmax help file (F1) is really good. I know in other apps most of the tutorials and help files are garbage but they put a ton of work into…
I am using viewport canvas more and more these days and I was wondering if there is a way to display the bump, or normal maps while painting other maps. I have heard of the xoliulshader but I am gathering it doesn't work well in versions after 3dsmax 2012 which is a bummer because I think it is a great realtime shader.…
Hey guys, I'm currently in the beginning stages of designing a simplistic game for cryengine. Unfortunately most of my modeling has been done in 3dsMax student and I'm going to have to start from over in Blender to stay commercial. Blender has limitations though and some things like animated characters have to be done in…
First progress of the face after having unwrapped the final 3DSMax model and transfered it into mudbox. After originally transferring the original model from 3DSMax to mudbox there were several issues around the skirt so that area had to be recreated more simply and with a flat plain rather then pulled out plains for the…
I have been working on my knowledge of 3dsmax. Here is a Winchester SXP Defender, textured within the Quixel Suite and fully animated. Here is a quick render in Marmoset: Attachment not found. Here it is in the game my brother and I have been working on: Attachment not found. I don't normally make hard surface models so…
I've also hit the same problem in Maya and in 3dsMax. I know how to fix it in 3dsMax but the fix doesn't seem to work in Maya. In 3dsMax I hit Z which zooms the viewport to the extents of the object selected. Then rotate/zoom work. It kind of resets it. But in Maya I've only found a way to zoom extents to EVERYTHING even…
Hi guys, I made an update, but i want it to be tested a bit before I really put it out there. Here's the link: http://www.viewportshader.com/XoliulShaderUI_update7.mzp Let me know if it works, this might be a fix for the issue a lot of people have been getting recently. You might have to manually uninstall the previous…
thank you for the answer. i am not a complete stranger to 3dsmax but i will be using blender. blender do have useful constraints but i am just grasping the rigging. hardest part for me is the 6 different legs effecting the platform and each other. platform and the base is the limit but even the tiniest movement in any lef…
No- Whenever possible we calculate the all the data to match the target engine. This ensures that a model from 3dsmax, maya, or any other software will create the exact same tangent space result. Some game engines (like unity or source) expect to load mesh normals from the file so in those cases we don't calculate the…