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Working on keeping my project commercial...

Hey guys, I'm currently in the beginning stages of designing a simplistic game for cryengine. Unfortunately most of my modeling has been done in 3dsMax student and I'm going to have to start from over in Blender to stay commercial. Blender has limitations though and some things like animated characters have to be done in 3dsMax, so my question is:

If I were to model something entirely in blender, export it to an Autodesk format and give it someone with a commercial 3dsMax license to rig and save as a character file, could that then be used for a commercial project?


Thanks for any help guys!

-Andrew

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