I've just launched a brand new game studio. We are Invuse, where innovation meets purpose. We believe that too many games these days are focused on generating income, at significant expense to the player's ability to actually enjoy what they're playing. We believe that many indie teams have a great ideas, but are unable to…
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Deep Silver Publishing take some of the most exciting AAA brands like Dead
Island, Saints Row, Metro and Homefront to the next level by becoming part
of our international organization. Deep Silver is structured in a flat
configuration where innovation, passion, and individual contribution are valued
and rewarded. This…
Hello everyone! I'm Simone, the cofounder of a small indie studio called Enjoyable Games. Right now we're working on our first game, an FPS that will mostly take place in modern age (around 2017). Even if we are a small team we already had early talks with Microsoft U.S. and Nvidia Italy and they both sounded impressed and…
A process that ensures a smooth collaboration with the best outcome that fits within the scope. This process will support us in both communication, production and finding the scope that you need. - Delivery with clean files and naming conventions.- Art that works and on time, ready for implementation depending on your…
Wow so I'm a bit nervous. It's been a long time (Febuaury 2012) since I posted any new personal work on Polycount. Life gets in the way, and we'll leave it at that. Here's 3 screenshots from what I'm considering a "beta" version of the environment. I would love the community's feedback-I've been more of a lurker the past…
I followed the advice in another thread here a few months ago to find a good concept artist (the thread suggested I check out conceptart.org which is a FANTASTIC site...) and I'm wondering if the community here has any other recommendations for other places to look for modellers. I made the requisit post in the Help Wanted…
Hello! I missed being a part of the Polycount community. Having a very strict goal to becoming employed at a video game company, I want to improve my skills, improve my ability to communicate my work to people, and share my passion with like-minded people. I'll share with you what I've been working on recently, and then…
Rockstar North is currently seeking a highly talented Junior Tools Programmer. Responsibilities The role will involve end user support and maintenance of all aspects of the export pipeline within the studio. Qualifications * Strong end user documentation writing and communication skills * Familiarity with C# * Familiarity…
Hi! This is my second thread in this great community and i am very excited and nervous to share with you our first set for Dota 2. After a lot of time and effort working on it, finally we have published in the workshop. Hope you liked it and please comment your reviews, I want to learn as much as possible and this is the…
As someone who has worked the developer side of the mod community (while I was at id), encouraging and aiding community members to enhance my employer's game with mods and extend its life, I think the nail has been hit on the head by a number of posts here. Here are my assessments of what is likely going on with poor PPM…