My studio has a UE4 project that we're currently working on that is going to require a pretty large Jungle terrain. The project timeline is about 3 months, though we want to get something start ASAP to get some initial looks done in the next 3 weeks. We may also need other UE4 disciplines so please introduce yourself even…
Anyone know if there's a way to get UV animation out of Max and into UE4? I've animated UVs via the 'UVW Map' modifier gizmo, and via offsets in the material itself, but when I import it into UE4 and apply a material the animation doesn't seem to be moving the UVs? I know you can animate UVs directly in the Unreal material…
I am 31 and just stepped my foot in this industry after learning by myself for 4 years, coming from a totally different background. For level design you can try learning ue4 or unity. Unity is more common for game studios but ue4 is easier to use if you are not a programmer. Ue4 also branches a bit more to other areas like…
looking nice so far. one question I've had with UE4 is I heard about the auto-created cubemap or environment image? I see you're reflecting the checker walls on your floor panels. Did you have to set up anything for that to happen? Are those BSP walls and if they weren't would you have to set up any cubemap or image based…
@GameArtifact thanks man, it came in handy! @gfelton Thanks mate, hope not to disappoint! I Think I am slowly getting there, added a few more things into UE4. Started playing with the texture editor in UE4 to play with roughness values. I really dig how UE4 lets you play with the textures. Much better than Unity. Does…
Gotcha, thanks Wes! I realized later that what I was authoring in Substance Designer (not using the UE4 plugin by the way) for the roughness and metallic was linear already, and would not need the conversion node, as long as sRGB was unchecked inside the texture properties in UE4. As far as the targa issue, I went ahead…