Hey everyone, I came across this inspirational video by Ryan Kingslien. Thought it would be appropriate to share here. Here's a short brief of it by Ryan Kingslien: "What do you need to get that job in the game industry? What does your work need? Most artists get this wrong. Most artists think, "I need to learn more…
Anyone know how to make Zbrush default to having the "Grp" button switched off in the export options? I'm sick of having to do it for every single subtool.
Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…
Hi Dale Its nice to see other graduates posting work on polycount; I myself recently graduated in May as well. It might help if the portfolio was 'faster'. the people who are going to be going through your portfolio have to go through ALOT of them, so if they are not impressed within that initial 10 seconds, you are…
These are some textures I worked on for the upcoming game 'Moonray'. Created in Substance Designer, rendered in Marmoset Toolbag. Hope you enjoy! Artstation: https://www.artstation.com/artwork/D5A5Yn
Hi, This will be a Watch Tower in the Jungle. I still have to apply the texture etc... The windows will be duplicated so that they are on all or some sides of the tower. My Reference site was www.primalcarnage.com
I feel it's often great to share stuff as we go rather than posting every single incremental change and waiting for feedback, if we got a bunch of us on a chat service we'd be able to give on the spot feedback to each other, have a generally good chat and encourage each other to post when the time is right. I know there is…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…