Hi all! I've just completed a set of tutorials covering the creation of a character rig using CAT (Character Animation Toolkit) for use as a SkeletalMesh in UDK. This set of videos takes you thru the entire workflow of creating a rig for a custom character, skinning, animating, and getting it into UDK as a functioning…
Anura - RPG Toad/Frog Game https://www.therookies.co/projects/12693 The deadline is the 18th May, so I will post up the final results then. An RPG experience set in a world inhabited by Frogs! From friendly frog folk to dangerous beasts, the Anura RPG Game project being developed by a team of Hertfordshire University…
Hi there looking for someone able to fix our normal rig in Maya into an IK rig where the head translation will move the body. So if the head swivels to the right the body bends to meet it, I also want normal hand IK's as well. Weights may need to be redone or touched up to fix any underlining issues. If you're able to do…
So, i just finished selecting and cleaning a few animations from the CMU mocap collection: https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture I don't have a budget for this project, so i decided to use Mixamo's AutoRig feature to automate the rig for a character model i had. I'm trying to apply the CMU BVH data…
I'm interested in Maya LT although I have some concerns about it. That being said the £80K price tag for Maya alone for all our team members means I'm actively R&Ding at the moment. We have a couple of 3DSmax and Modo licences, but were dropping Modo completely at the end of the month. Primarily we need a Z-brush friendly…
Hi, I'm really new to rigging, and thought It was about time to give it a bash but I'm having so many issues with it at the moment. My main problem is little fiddly bits attached to my character like overall straps. What's the best way to approach these things? I've tried weighting it heavily to the arm and lightly, and no…
Greetings Fellow Creatives, Been super busy, but managed to create a couple of new tracks to share with the community: "TRAIN TO 4th SECTOR" (LoFi) "OFF-WORLD DESOLATION " (LoFi) https://soundimage.org/sci-fi-14/ CUSTOM MUSIC FOR YOUR PROJECTS I recently finished a full custom score for "Warbound," a strategy-based RPG.…
I am currently working on a commission piece for a 3D character. This is my first time doing character work, and I've found enough resources on anatomy and whatnot, but I haven't found much on retopologizing a mesh for rigging. There are some resources that cover the basics, but I would like to know how to outline muscle…
Position: Environment Artist Location: San Francisco, CA Start Date: ASAP About nWay nWay was founded in 2011 by gaming veterans Tony Harman, Taehoon Kim, and Dave Jones to revolutionize online free-to-play gaming by bringing fun, console-quality multiplayer games to web and mobile platforms. Our team has collectively…
Hey all you TA/Ds and Riggers, what's the specs on current Gen engine's rigging capabilities? Things like UE3; Doom3; etc? Specifically: limit to # of Bones total? # of bones each vertex may be attached to? or phrased differently, blending weights allowed? I'm asking because from what I've been able to observe, games like…