Note that poly curves are not quite the same as poly lines - the latter is still a mesh, just one that is made up of edges and vertices without faces (Blender specialty if I'm not mistaken - invalid geometry in most other apps I know). If you however convert that line to a curve then you end up with a (drumroll) ... poly…
Do you have any reference for this room, or are you eye balling it, n what ever you think is cool in your head? your wall and floor texture scale is WAY OFF! the crate textures dont look like crates. it looks like you box maped one wood image onto a box. look up real life reference images for everything and match that..…
Hey guys i though i would try and enter the EVE design a ship contest and would like some crits. thx The stern: and the Bow: I know that its a little wide atm it will be thinner towards the bow of ship
Rigging something like this is mostly about looking at what you want to directly control, probably the top platform, and then working your way front the start and end of the chain to make that work. For this you'd start with the pistons and having a track to constraint have the top half of the piston looking at points…
Yo! It's been a couple of years or so since I've been active on Polycount, so I wanted to change that with my new environment project! For this one I want to make some kind of interior space, which is smaller in scale than the Sunset Glade environment I finished a couple of months back. This will make for a nice contrast…
Awesome, good luck! Before diving in, try out a few game engines and see which one clicks for you: * https://godotengine.org/ * https://unity.com/ * https://www.unrealengine.com/en-US Start really small. A 2D sidescroller or top-down game is perfect. Just make a tiny bit of a level, then park it and try something…
building a following isnt something usually happens quick, consistently push good content and people will follow you i am sure there are shortcuts with some social media trickery. but at the end of the day, if you want a quality audience, your audience, you need to deliver the quality content they seek. Our ~53k followers…
Also, since the human body is (mostly) symmetrical, a three-quarter or similar view should give you all the points in space as far as visible in that one image. Any point on one half alone could be anywhere in space between the observer and infinity, but the symmetrical equivalent locks it in. Comes with the same caveats…
Hey all, While trying to make my foot in the door of the gaming industry I've received an env art test that is due next week. I want to get the ball rolling on this but one thing is holding in the back of my mind. I see many environments where any tubes or anything going into floors/ceilings have the ceiling mesh aroud it…
Awesome, and yeah I've always really liked that sample rock in the UDK foliage demo. I show it (and GW2 environments) to programmers in hope of persuading them to use such cool shaders. :) I've noticed GW2 is very shader heavy. Another example that comes to mind are the plank bridges in Lion's Arch. They seem to have the…