miauu's Script Pack vol.2 is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max. miauu's Script Pack vol.2 include: Attach and Link: Automates the process of linking objects to the surface of other objects. - attach point helpers or any objects in the scene to…
Oh, one more thing... As you your boot is quite square and stylized, i'm guessing you'll want to keep certain edges sharper, in that case, it's all about strategically placing loops on your base mesh. experiment putting loops where you wants sharpness, go back and forth until you are satisfied. *keep in mind also how you…
Sorry this is going to be quick, still at work, but first thing that caught my eye was the overall model doesn't look smooth, it appears very edgy. The front bumper doesn't appear to curve like in your reference, looks like you have a "edge" the bend should be a smooth transition. Next, the very front of the hood appears…
Does anyone have any resources on how edge loops should look when smoothened? I always see these kind of weird edge loops when doing SubD modeling, but I'm not sure if it's supposed to look like that, so where can I learn what topology is normal when doing SubD? edit: Here is another image of the model from the front,…
-Where you have hard egdes in you mesh, break uv. You use an hard edge to limitate extreme normal bending between 2 faces (90° degrees for instance), and thus limitate errors due to : 8bit format/dxt compression/unsync engine... -A break in uv doesn't require a hard edge in the mesh. =>You don't have to break normals on a…
You need to split your UVs where you have hard edges and have enough padding between your UV shells. I would suggest reading through all the info on normal maps in the Technical Talk section of Polycount. e.g.:…
In a simple case like that, I just would remap the cap of the cylinder but here are some solutions for more complex cases: If you don't care about the extra polies: Just extrude those "seam-edges" by 0/0 like FatAssasin said. The distortion will be hidden away in this newly created tiny rim. If you have Deep-UV or any…
i'm not sure if i'm 100% right on this... but: say if your doing something basic e.g a plank of wood.... if you were planning to have it just in 3ds max, you would add edgeloops just around the edges for support... but if its zbrush,, you want to insert heaps of edges until you kind of have a tesselating square pattern…
Hey guys :) Thought I would post up an environment piece I am currently working on, and get some needed critique/feedback off you talented artists! Its my first post on here for a long time, and hopefully there are many more to come. I am working on a building called 'Hotel Del Salto' it is a real building located next to…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…